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Entity is rendering by its BB?


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I have a simple solid entity and I ve noticed that it is rendering by its boudning box as a white box (without the f3+b thing). I was wondering if something was wrong with my rendering so here it is

public void doRender(Entity var1, double var2, double var4, double var6, float var8, float var9) {
	RenderBlocks render = new RenderBlocks();
	FlyingChestEntity entity = (FlyingChestEntity)var1;
        GL11.glTranslatef((float)entity.posX, (float)entity.posY, (float)entity.posZ );
        render.renderBlockAsItem(Block.chest, 0, 6);

"you seem to be THE best modder I've seen imo."




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