Jump to content

[1.12.2] Problem with random textures for an entity


Recommended Posts

Posted (edited)

Hello,

 

I just created a new mod and now, I want my entity called Assassin to have 5 textures, in order to avoid to have always the same texture.

When I spawn my entity, it has a different texture, but all the Assassins spawned before are updating to the texture of the latest Assassin spawned

I added a video to explain better:  YOUTUBE VIDEO

 

 

Here is a part of the code in the EntityAssassin class

 

public static ResourceLocation[] skins;

   public static int currentSkin; {

 

       Random rand = new Random();

 

       currentSkin = rand.nextInt(skins.length);}  

 

And for the RenderAssassin:

 

package fr.hugo.hostile.renders;

import fr.hugo.hostile.Reference;
import fr.hugo.hostile.entity.EntityAssassin;
import fr.hugo.hostile.models.ModelAssassin;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.layers.LayerHeldItem;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.SideOnly;


public class RenderAssassin extends RenderBiped

{


	public static final ResourceLocation ASSASSIN1_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin1.png");
	public static final ResourceLocation ASSASSIN2_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin2.png");
	public static final ResourceLocation ASSASSIN3_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin3.png");
	public static final ResourceLocation ASSASSIN4_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin4.png");
	public static final ResourceLocation ASSASSIN5_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin5.png");




	public RenderAssassin(RenderManager renderManagerIn)

	{

		super(renderManagerIn, new ModelBiped(), 0.5F);

		this.addLayer(new LayerHeldItem(this));

	}



	static

	{

		EntityAssassin.skins = (new ResourceLocation[]

				{

					new ResourceLocation(Reference.MOD_ID + ":textures/assassin1.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin2.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin3.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin4.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin5.png")

				});

	}



	protected ResourceLocation getAssassinTexture(EntityAssassin assassin)

	{

		return EntityAssassin.skins[EntityAssassin.currentSkin];

	}



	protected ResourceLocation getEntityTexture(Entity entity)

	{

		return this.getAssassinTexture((EntityAssassin)entity);

	}

}

 

 

Thanks for the help!

 

 

 

Edited by Huugo_
Posted
On 2/18/2019 at 3:56 AM, Huugo_ said:

EntityAssassin.currentSkin

This can't be static. Also models are singletons. Your problem could also be a combination of those issues

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • *** buffer overflow detected ***: terminated /usr/bin/forge-1.12.2d: line 162: 15787 Aborted                 (core dumped) ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null Starting server...There are several suitable screens on:     14630.forge-1.12.2    (Detached)     15796.forge-1.12.2    (Detached) Use -S to specify a session How do i fix this issue?
    • Oh I forgot to update the title. I figured out the issue and I'm rather embarrassed to say that it was a file path issue. The game already knew I was accessing the achievements so I wasn't suppose to include advancements in the file path. Minecraft file paths have always confused me a little bit... ResourceLocation advancementId = new ResourceLocation( TheDeadRise.MODID,"adventure/spawntrigger");
    • Can someone help my with this? My forge server won't open and I'm not that good with this stuff. It gave me this error message:   C:\Users\apbeu\Desktop\Forge server>java -Xmx4G -Xms1G -jar server.jar nogui 2024-12-11 18:21:01,054 main WARN Advanced terminal features are not available in this environment [18:21:01] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--gameDir, ., --launchTarget, fmlserver, --fml.forgeVersion, 36.2.34, --fml.mcpVersion, 20210115.111550, --fml.mcVersion, 1.16.5, --fml.forgeGroup, net.minecraftforge, nogui] [18:21:01] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 8.1.3+8.1.3+main-8.1.x.c94d18ec starting: java version 21.0.4 by Oracle Corporation Exception in thread "main" java.lang.IllegalAccessError: class cpw.mods.modlauncher.SecureJarHandler (in unnamed module @0x402e37bc) cannot access class sun.security.util.ManifestEntryVerifier (in module java.base) because module java.base does not export sun.security.util to unnamed module @0x402e37bc         at cpw.mods.modlauncher.SecureJarHandler.lambda$static$1(SecureJarHandler.java:45)         at cpw.mods.modlauncher.api.LamdbaExceptionUtils.uncheck(LamdbaExceptionUtils.java:95)         at cpw.mods.modlauncher.SecureJarHandler.<clinit>(SecureJarHandler.java:45)         at cpw.mods.modlauncher.Launcher.lambda$new$6(Launcher.java:55)         at java.base/java.util.concurrent.ConcurrentHashMap.computeIfAbsent(ConcurrentHashMap.java:1708)         at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:52)         at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:47)         at cpw.mods.modlauncher.Environment.computePropertyIfAbsent(Environment.java:62)         at cpw.mods.modlauncher.Launcher.<init>(Launcher.java:55)         at cpw.mods.modlauncher.Launcher.main(Launcher.java:66)         at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63)         at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60)         at net.minecraftforge.server.ServerMain.main(ServerMain.java:57) C:\Users\apbeu\Desktop\Forge server>pause
    • Here is the url for the crash report if anyone can help me, please. https://mclo.gs/KGn5LWy  
    • Every single time I try and open my modpack it crashes before the game fully opens and I don't know what is wrong. I open the crash logs but I don't understand what any of it means. What do I do?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.