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Posted

Hello,

 

I just created a new mod and now, I want my entity called Assassin to have 5 textures, in order to avoid to have always the same texture.

When I spawn my entity, it has a different texture, but all the Assassins spawned before are updating to the texture of the latest Assassin spawned

I added a video to explain better:  YOUTUBE VIDEO

 

 

Here is a part of the code in the EntityAssassin class

 

public static ResourceLocation[] skins;

   public static int currentSkin; {

 

       Random rand = new Random();

 

       currentSkin = rand.nextInt(skins.length);}  

 

And for the RenderAssassin:

 

package fr.hugo.hostile.renders;

import fr.hugo.hostile.Reference;
import fr.hugo.hostile.entity.EntityAssassin;
import fr.hugo.hostile.models.ModelAssassin;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.layers.LayerHeldItem;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.SideOnly;


public class RenderAssassin extends RenderBiped

{


	public static final ResourceLocation ASSASSIN1_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin1.png");
	public static final ResourceLocation ASSASSIN2_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin2.png");
	public static final ResourceLocation ASSASSIN3_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin3.png");
	public static final ResourceLocation ASSASSIN4_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin4.png");
	public static final ResourceLocation ASSASSIN5_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin5.png");




	public RenderAssassin(RenderManager renderManagerIn)

	{

		super(renderManagerIn, new ModelBiped(), 0.5F);

		this.addLayer(new LayerHeldItem(this));

	}



	static

	{

		EntityAssassin.skins = (new ResourceLocation[]

				{

					new ResourceLocation(Reference.MOD_ID + ":textures/assassin1.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin2.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin3.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin4.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin5.png")

				});

	}



	protected ResourceLocation getAssassinTexture(EntityAssassin assassin)

	{

		return EntityAssassin.skins[EntityAssassin.currentSkin];

	}



	protected ResourceLocation getEntityTexture(Entity entity)

	{

		return this.getAssassinTexture((EntityAssassin)entity);

	}

}

 

 

Thanks for the help!

 

 

 

Edited by Huugo_

On 2/18/2019 at 3:56 AM, Huugo_ said:

EntityAssassin.currentSkin

This can't be static. Also models are singletons. Your problem could also be a combination of those issues

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