Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Noob updating to Forge 1.5.1


AssassinHero
 Share

Recommended Posts

Hey guys,

 

Considering I'm new to Java and this is my first update to a new version of minecraft

 

I am wondering what do I do to update my mod to the latest forge?

 

I have the new MCP and the new forge files but I want to know what to do and how to move my code over etc.

 

Thanks :)

STOP CRUCIFYING NEW MODDERS!!!!

Link to comment
Share on other sites

After You have installed the new forge, copy the folders and files You have created from your old version to

"newfogredirectory/mcp/src". Then run eclipse and start fixing errors - some functions have changed. Some may have only other names (in this case simply search&replace them), some require additional arguments (sometimes it sufficies to use regular expressions in search and replace - if You have problems creating regular expressions, You may use The regex coach - a freeware which helps a lot with it.) , and some require a little more work.

 

Just keep working until You get rid of all the errors, than try to run it and get rid of bugs, which may have been created.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Here is my configuration: % java -version java version "18.0.2" 2022-07-19 Java(TM) SE Runtime Environment (build 18.0.2+9-61) Java HotSpot(TM) 64-Bit Server VM (build 18.0.2+9-61, mixed mode, sharing) forge-1.19-41.1.0-mdk on macOS Monterey 12.5 I ran the command: ./gradlew genEclipseRuns and was hoping it will generate the Eclipse project files for me. The run log is at https://gist.github.com/arun-gupta/06b983a6976b4c0a0f510d0dc225ddd3 and the generated directory structure is at https://gist.github.com/arun-gupta/3f5bfc70ec5d3d903b0f97d42840abda. In previous versions (1.12-ish), it used to generate an eclipse directory but 1.19 does not seem to have it. I tried opening the top-level forge directory but Eclipse does not recognize it as a project as well. How do I open this project in Eclipse now?  
    • I didn't put in credentials, I used it only for testing installing forge. But still the problem mentioned above.
    • I am trying to use Forge 1.18.2, I have checked my firewall, redownloaded Forge, deleted the fml.toml file (which keeps reappearing) and looked at countless help pages. I am just trying to download and use forge so that I can play with my friends and it will not download. It tells me there may be an issue with the Java runtime config and that the exit code is one, and I have copied the exit code.   
    • Okay, i think i understand but im getting issues, i create another packet to sync entity to another players like this package com.naim.belloto.networking.packet; import com.naim.belloto.networking.handler.ClientSyncHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.FriendlyByteBuf; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.network.NetworkEvent; import java.util.Objects; import java.util.function.Supplier; public class ClientSyncPacket { public ClientSyncPacket() { } public ClientSyncPacket(FriendlyByteBuf buf) { } public void toBytes(FriendlyByteBuf buf) { } public boolean handle(Supplier<NetworkEvent.Context> ctx) { NetworkEvent.Context context = ctx.get(); context.enqueueWork(() -> { assert Minecraft.getInstance().player != null; int idplayer = Minecraft.getInstance().player.getId(); DistExecutor.unsafeCallWhenOn(Dist.CLIENT,() -> () -> ClientSyncHandler.handlePacket(ctx, idplayer)); }); return true; } } And in the handler: public class ClientSyncHandler { public static boolean handlePacket(Supplier<NetworkEvent.Context> ctx, int idPlayer) { Minecraft.getInstance().level.getEntity(idPlayer); return true; } } But is not working :// 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.