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If you have two core mod sources attached for your workspace say Optifine and ChunkAnimator. Now they both have a IFMLLoadingPlugin how do you setup that for eclipse and what is the script to compile? Is it really hard coded to only work with one plugin in deob source or is there another way?

It's very difficult to find mod issues between two coremods if you can't setup a workspace with both of them together and set break points. Thus the need for two coremods in one src.

Solved you input:
 

-Dfml.coreMods.load=com.coremod.FMLCorePlugin1,com.coremod.FMLCorePlugin2

 

Edited by nullsector76

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