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[1.12.2 | GUI] Texture coordinate problem


LUXAR

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Hello forum users! There are some problems during GUI creation. First, I used "drawModalRectWithCustomSizedTexture()". becuase my texture is over 256 pixel. (477 * 609)

Now I have a problem. The texture is displayed correctly on the screen, But the texture coordinates are weird.. I may have additional questions.

 

This is my code:

@Override
    public void drawScreen(int mouseX, int mouseY, float partialTicks) {
        ScaledResolution scaledResolution = new ScaledResolution(mc);
        int screenX = scaledResolution.getScaledWidth(), screenY = scaledResolution.getScaledHeight();
        drawDefaultBackground();
        GlStateManager.pushMatrix(); {
            GlStateManager.color(1.0F,1.0F,1.0F,1.0F);
            GlStateManager.scale(0.4F,0.4F,0.0F);
            GlStateManager.enableBlend();
            GlStateManager.disableLighting();
            OtherRenderer.drawModalRectCustomSize(mc,new ResourceLocation(Reference.MOD_ID + ":textures/gui/esc_base.png"),screenX / 2,screenY / 2 ,447,609);
        }
        GlStateManager.popMatrix();
        super.drawScreen(mouseX, mouseY, partialTicks);
    }
}

 

2019-02-19_16_20_22.png.59c821e9d5c1308e288d571d059491a6.png

2019-02-19_16_26_59.thumb.png.30557a8ff568f720bfdbaeefb00f7728.png

 

Edited by LUXAR
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