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Hi There

Ive been trying to create a identical painting item to default minecraft to later modify with custom rendering. Currently I've made a copy of the Entity, Render and Item classes and registered them(See below). With this code how it is, The entity seems to spawn as it has the behaviour of a minecraft painting, ie - breaks off the wall if a block behind is removed, but has no hitbox and is not rendered. I have tried finding information on this topic but since a custom painting item is such a niche thing to need, I haven't had much luck. Im hoping its just a registration problem and a simple fix. Any suggestions are welcome!

 

EntityScreen:

Spoiler

public class EntityScreen extends EntityHanging implements IEntityAdditionalSpawnData
{
    public EntityScreen.EnumArt art;

    public EntityScreen(World worldIn)
    {
        super(worldIn);
    }

    public EntityScreen(World worldIn, BlockPos pos, EnumFacing facing)
    {
        super(worldIn, pos);
        
        this.setInvisible(false);
        
        System.out.println("New Entity");
        
        List<EntityScreen.EnumArt> list = Lists.<EntityScreen.EnumArt>newArrayList();
        int i = 0;

        for (EntityScreen.EnumArt entitypainting$enumart : EntityScreen.EnumArt.values())
        {
            this.art = entitypainting$enumart;
            this.updateFacingWithBoundingBox(facing);

            if (this.onValidSurface())
            {
                list.add(entitypainting$enumart);
                int j = entitypainting$enumart.sizeX * entitypainting$enumart.sizeY;

                if (j > i)
                {
                    i = j;
                }
            }
        }

        if (!list.isEmpty())
        {
            Iterator<EntityScreen.EnumArt> iterator = list.iterator();

            while (iterator.hasNext())
            {
            	EntityScreen.EnumArt entitypainting$enumart1 = iterator.next();

                if (entitypainting$enumart1.sizeX * entitypainting$enumart1.sizeY < i)
                {
                    iterator.remove();
                }
            }

            this.art = list.get(this.rand.nextInt(list.size()));
        }

        this.updateFacingWithBoundingBox(facing);
    }

    @SideOnly(Side.CLIENT)
    public EntityScreen(World worldIn, BlockPos pos, EnumFacing facing, String title)
    {
        this(worldIn, pos, facing);

        for (EntityScreen.EnumArt entitypainting$enumart : EntityScreen.EnumArt.values())
        {
            if (entitypainting$enumart.title.equals(title))
            {
                this.art = entitypainting$enumart;
                break;
            }
        }

        this.updateFacingWithBoundingBox(facing);
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    @Override
    public void writeEntityToNBT(NBTTagCompound compound)
    {
        compound.setString("Motive", this.art.title);
        super.writeEntityToNBT(compound);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    @Override
    public void readEntityFromNBT(NBTTagCompound compound)
    {
        String s = compound.getString("Motive");

        for (EntityScreen.EnumArt entitypainting$enumart : EntityScreen.EnumArt.values())
        {
            if (entitypainting$enumart.title.equals(s))
            {
                this.art = entitypainting$enumart;
            }
        }

        if (this.art == null)
        {
            this.art = EntityScreen.EnumArt.KEBAB;
        }

        super.readEntityFromNBT(compound);
    }

    @Override
    public int getWidthPixels()
    {
        return this.art.sizeX;
    }

    @Override
    public int getHeightPixels()
    {
        return this.art.sizeY;
    }

    /**
     * Called when this entity is broken. Entity parameter may be null.
     */
    @Override
    public void onBroken(@Nullable Entity brokenEntity)
    {
        if (this.world.getGameRules().getBoolean("doEntityDrops"))
        {
            this.playSound(SoundEvents.ENTITY_PAINTING_BREAK, 1.0F, 1.0F);

            if (brokenEntity instanceof EntityPlayer)
            {
                EntityPlayer entityplayer = (EntityPlayer)brokenEntity;

                if (entityplayer.capabilities.isCreativeMode)
                {
                    return;
                }
            }

            this.entityDropItem(new ItemStack(Items.PAINTING), 0.0F);
        }
    }

    @Override
    public void playPlaceSound()
    {
        this.playSound(SoundEvents.ENTITY_PAINTING_PLACE, 1.0F, 1.0F);
    }

    /**
     * Sets the location and Yaw/Pitch of an entity in the world
     */
    @Override
    public void setLocationAndAngles(double x, double y, double z, float yaw, float pitch)
    {
        this.setPosition(x, y, z);
    }

    /**
     * Set the position and rotation values directly without any clamping.
     */
    @Override
    @SideOnly(Side.CLIENT)
    public void setPositionAndRotationDirect(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean teleport)
    {
        BlockPos blockpos = this.hangingPosition.add(x - this.posX, y - this.posY, z - this.posZ);
        this.setPosition((double)blockpos.getX(), (double)blockpos.getY(), (double)blockpos.getZ());
    }

    public static enum EnumArt
    {
        KEBAB("Kebab", 16, 16, 0, 0),
        AZTEC("Aztec", 16, 16, 16, 0),
        ALBAN("Alban", 16, 16, 32, 0),
        AZTEC_2("Aztec2", 16, 16, 48, 0),
        BOMB("Bomb", 16, 16, 64, 0),
        PLANT("Plant", 16, 16, 80, 0),
        WASTELAND("Wasteland", 16, 16, 96, 0),
        POOL("Pool", 32, 16, 0, 32),
        COURBET("Courbet", 32, 16, 32, 32),
        SEA("Sea", 32, 16, 64, 32),
        SUNSET("Sunset", 32, 16, 96, 32),
        CREEBET("Creebet", 32, 16, 128, 32),
        WANDERER("Wanderer", 16, 32, 0, 64),
        GRAHAM("Graham", 16, 32, 16, 64),
        MATCH("Match", 32, 32, 0, 128),
        BUST("Bust", 32, 32, 32, 128),
        STAGE("Stage", 32, 32, 64, 128),
        VOID("Void", 32, 32, 96, 128),
        SKULL_AND_ROSES("SkullAndRoses", 32, 32, 128, 128),
        WITHER("Wither", 32, 32, 160, 128),
        FIGHTERS("Fighters", 64, 32, 0, 96),
        POINTER("Pointer", 64, 64, 0, 192),
        PIGSCENE("Pigscene", 64, 64, 64, 192),
        BURNING_SKULL("BurningSkull", 64, 64, 128, 192),
        SKELETON("Skeleton", 64, 48, 192, 64),
        DONKEY_KONG("DonkeyKong", 64, 48, 192, 112);

        public static final int MAX_NAME_LENGTH = "SkullAndRoses".length();
        /** Painting Title. */
        public final String title;
        public final int sizeX;
        public final int sizeY;
        public final int offsetX;
        public final int offsetY;

        private EnumArt(String titleIn, int width, int height, int textureU, int textureV)
        {
            this.title = titleIn;
            this.sizeX = width;
            this.sizeY = height;
            this.offsetX = textureU;
            this.offsetY = textureV;
        }
    }

	@Override
	public void writeSpawnData(ByteBuf buffer) {
		buffer.writeInt(this.art.ordinal());
        buffer.writeInt(this.chunkCoordX);       // x
        buffer.writeInt(this.chunkCoordY);       // y
        buffer.writeInt(this.chunkCoordZ);       // z
        buffer.writeByte(this.getHorizontalFacing().getIndex());
		
	}

	@Override
	public void readSpawnData(ByteBuf buffer) {
		EntityScreen.EnumArt[] aenumart = EntityScreen.EnumArt.values();
		this.art = aenumart[buffer.readInt()];
	        this.chunkCoordX = buffer.readInt();
	        this.chunkCoordY = buffer.readInt();
	        this.chunkCoordZ = buffer.readInt();
	        this.facingDirection = (EnumFacing.getFront((buffer.readByte())));
		
	        System.out.println("Info Read, X=" + this.chunkCoordX + ", Y=" + this.chunkCoordY + ", Z=" + this.chunkCoordZ + ", Facing=" + this.facingDirection);
	        
	}
}

 

 

RenderScreen:

Spoiler

@SideOnly(Side.CLIENT)
public class RenderScreen extends Render<EntityScreen>
{
    private static final ResourceLocation KRISTOFFER_PAINTING_TEXTURE = new ResourceLocation("mcdj", "textures/painting/painting.png");

    public RenderScreen(RenderManager renderManagerIn)
    {
        super(renderManagerIn);
        
        System.out.println("Create Renderer in class");
        
    }

    /**
     * Renders the desired {@code T} type Entity.
     */
    public void doRender(EntityScreen entity, double x, double y, double z, float entityYaw, float partialTicks)
    {
    	
    	System.out.println("Do Render");
    	
        GlStateManager.pushMatrix();
        GlStateManager.translate(x, y, z);
        GlStateManager.rotate(180.0F - entityYaw, 0.0F, 1.0F, 0.0F);
        GlStateManager.enableRescaleNormal();
        this.bindEntityTexture(entity);
        EntityScreen.EnumArt entitypainting$enumart = entity.art;
        float f = 0.0625F;
        GlStateManager.scale(0.0625F, 0.0625F, 0.0625F);

        if (this.renderOutlines)
        {
            GlStateManager.enableColorMaterial();
            GlStateManager.enableOutlineMode(this.getTeamColor(entity));
        }

        this.renderPainting(entity, entitypainting$enumart.sizeX, entitypainting$enumart.sizeY, entitypainting$enumart.offsetX, entitypainting$enumart.offsetY);

        if (this.renderOutlines)
        {
            GlStateManager.disableOutlineMode();
            GlStateManager.disableColorMaterial();
        }

        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(EntityScreen entity)
    {
        return KRISTOFFER_PAINTING_TEXTURE;
    }

    private void renderPainting(EntityScreen painting, int width, int height, int textureU, int textureV)
    {
    	
    	
    	
        float f = (float)(-width) / 2.0F;
        float f1 = (float)(-height) / 2.0F;
        float f2 = 0.5F;
        float f3 = 0.75F;
        float f4 = 0.8125F;
        float f5 = 0.0F;
        float f6 = 0.0625F;
        float f7 = 0.75F;
        float f8 = 0.8125F;
        float f9 = 0.001953125F;
        float f10 = 0.001953125F;
        float f11 = 0.7519531F;
        float f12 = 0.7519531F;
        float f13 = 0.0F;
        float f14 = 0.0625F;

        for (int i = 0; i < width / 16; ++i)
        {
            for (int j = 0; j < height / 16; ++j)
            {
                float f15 = f + (float)((i + 1) * 16);
                float f16 = f + (float)(i * 16);
                float f17 = f1 + (float)((j + 1) * 16);
                float f18 = f1 + (float)(j * 16);
                this.setLightmap(painting, (f15 + f16) / 2.0F, (f17 + f18) / 2.0F);
                float f19 = (float)(textureU + width - i * 16) / 256.0F;
                float f20 = (float)(textureU + width - (i + 1) * 16) / 256.0F;
                float f21 = (float)(textureV + height - j * 16) / 256.0F;
                float f22 = (float)(textureV + height - (j + 1) * 16) / 256.0F;
                Tessellator tessellator = Tessellator.getInstance();
                BufferBuilder bufferbuilder = tessellator.getBuffer();
                bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
                bufferbuilder.pos((double)f15, (double)f18, -0.5D).tex((double)f20, (double)f21).normal(0.0F, 0.0F, -1.0F).endVertex();
                bufferbuilder.pos((double)f16, (double)f18, -0.5D).tex((double)f19, (double)f21).normal(0.0F, 0.0F, -1.0F).endVertex();
                bufferbuilder.pos((double)f16, (double)f17, -0.5D).tex((double)f19, (double)f22).normal(0.0F, 0.0F, -1.0F).endVertex();
                bufferbuilder.pos((double)f15, (double)f17, -0.5D).tex((double)f20, (double)f22).normal(0.0F, 0.0F, -1.0F).endVertex();
                bufferbuilder.pos((double)f15, (double)f17, 0.5D).tex(0.75D, 0.0D).normal(0.0F, 0.0F, 1.0F).endVertex();
                bufferbuilder.pos((double)f16, (double)f17, 0.5D).tex(0.8125D, 0.0D).normal(0.0F, 0.0F, 1.0F).endVertex();
                bufferbuilder.pos((double)f16, (double)f18, 0.5D).tex(0.8125D, 0.0625D).normal(0.0F, 0.0F, 1.0F).endVertex();
                bufferbuilder.pos((double)f15, (double)f18, 0.5D).tex(0.75D, 0.0625D).normal(0.0F, 0.0F, 1.0F).endVertex();
                bufferbuilder.pos((double)f15, (double)f17, -0.5D).tex(0.75D, 0.001953125D).normal(0.0F, 1.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f16, (double)f17, -0.5D).tex(0.8125D, 0.001953125D).normal(0.0F, 1.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f16, (double)f17, 0.5D).tex(0.8125D, 0.001953125D).normal(0.0F, 1.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f15, (double)f17, 0.5D).tex(0.75D, 0.001953125D).normal(0.0F, 1.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f15, (double)f18, 0.5D).tex(0.75D, 0.001953125D).normal(0.0F, -1.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f16, (double)f18, 0.5D).tex(0.8125D, 0.001953125D).normal(0.0F, -1.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f16, (double)f18, -0.5D).tex(0.8125D, 0.001953125D).normal(0.0F, -1.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f15, (double)f18, -0.5D).tex(0.75D, 0.001953125D).normal(0.0F, -1.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f15, (double)f17, 0.5D).tex(0.751953125D, 0.0D).normal(-1.0F, 0.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f15, (double)f18, 0.5D).tex(0.751953125D, 0.0625D).normal(-1.0F, 0.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f15, (double)f18, -0.5D).tex(0.751953125D, 0.0625D).normal(-1.0F, 0.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f15, (double)f17, -0.5D).tex(0.751953125D, 0.0D).normal(-1.0F, 0.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f16, (double)f17, -0.5D).tex(0.751953125D, 0.0D).normal(1.0F, 0.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f16, (double)f18, -0.5D).tex(0.751953125D, 0.0625D).normal(1.0F, 0.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f16, (double)f18, 0.5D).tex(0.751953125D, 0.0625D).normal(1.0F, 0.0F, 0.0F).endVertex();
                bufferbuilder.pos((double)f16, (double)f17, 0.5D).tex(0.751953125D, 0.0D).normal(1.0F, 0.0F, 0.0F).endVertex();
                tessellator.draw();
            }
        }
    }

    private void setLightmap(EntityScreen painting, float p_77008_2_, float p_77008_3_)
    {
        int i = MathHelper.floor(painting.posX);
        int j = MathHelper.floor(painting.posY + (double)(p_77008_3_ / 16.0F));
        int k = MathHelper.floor(painting.posZ);
        EnumFacing enumfacing = painting.facingDirection;

        if (enumfacing == EnumFacing.NORTH)
        {
            i = MathHelper.floor(painting.posX + (double)(p_77008_2_ / 16.0F));
        }

        if (enumfacing == EnumFacing.WEST)
        {
            k = MathHelper.floor(painting.posZ - (double)(p_77008_2_ / 16.0F));
        }

        if (enumfacing == EnumFacing.SOUTH)
        {
            i = MathHelper.floor(painting.posX - (double)(p_77008_2_ / 16.0F));
        }

        if (enumfacing == EnumFacing.EAST)
        {
            k = MathHelper.floor(painting.posZ + (double)(p_77008_2_ / 16.0F));
        }

        int l = this.renderManager.world.getCombinedLight(new BlockPos(i, j, k), 0);
        int i1 = l % 65536;
        int j1 = l / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)i1, (float)j1);
        GlStateManager.color(1.0F, 1.0F, 1.0F);
    }

}

 

 

ItemScreen:

Spoiler

public class ItemScreen extends Item
{

    public ItemScreen()
    {
        setUnlocalizedName("screen");
        setRegistryName("screen");
    }
    
    public void registerItemModel(){
		MCDJMod.proxy.registerItemRenderer(this, 0, "screen", "mcdj");
	}

    /**
     * Called when a Block is right-clicked with this Item
     */
    public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
    {
        ItemStack itemstack = player.getHeldItem(hand);
        BlockPos blockpos = pos.offset(facing);

        if (facing != EnumFacing.DOWN && facing != EnumFacing.UP && player.canPlayerEdit(blockpos, facing, itemstack))
        {
            EntityHanging entityhanging = this.createEntity(worldIn, blockpos, facing);

            if (entityhanging != null && entityhanging.onValidSurface())
            {
                if (!worldIn.isRemote)
                {
                    entityhanging.playPlaceSound();
                    worldIn.spawnEntity(entityhanging);
                }

                itemstack.shrink(1);
            }

            return EnumActionResult.SUCCESS;
        }
        else
        {
            return EnumActionResult.FAIL;
        }
    }

    @Nullable
    private EntityHanging createEntity(World worldIn, BlockPos pos, EnumFacing clickedSide)
    {
            return new EntityScreen(worldIn, pos, clickedSide);
    }
}

 

 

Renderer Registration in ClientProxy:

 RenderingRegistry.registerEntityRenderingHandler(EntityScreen.class, new RenderScreenFactory());

 

RenderScreenFactory:

public class RenderScreenFactory implements IRenderFactory<EntityScreen> {

	@Override
	public Render<? super EntityScreen> createRenderFor(RenderManager manager) {
		return new RenderScreen(manager);
	}

}

 

Entity Registration called in PreInit:

EntityRegistry.registerModEntity(new ResourceLocation("mcdj", "screenentity"), EntityScreen.class, "screenEntity", 0, MCDJMod.instance, 160, Integer.MAX_VALUE, false);		

 

If any more information is required, let me know.

Posted (edited)

Ive now moved to EntityEntryBuilder for entity registration, but as expected, it has not changed the situation.

The entity still doesn't have a bounding box or is rendered in any way but is being spawned.

 

New Entity registration code:

public static void registerEntity(RegistryEvent.Register<EntityEntry> reg){
		
		EntityEntry entityScreen = EntityEntryBuilder.create().entity(EntityScreen.class).id(new ResourceLocation(MCDJMod.modId, "screenentity"), 0).name("screenentity").tracker(160, Integer.MAX_VALUE, true).build();
		reg.getRegistry().register(entityScreen);
	
	}

 

 Any suggestions are appreciated.

Edited by TheMCJavaFre4k
Formatting
Posted

Please post your code as a GitHub repository. Hardcoding 0 as your ID isn’t the best idea. I recommend registering entity renders in the model registry event. 99% of the time you don’t need a proxy. 

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
6 hours ago, Cadiboo said:

Please post your code as a GitHub repository. Hardcoding 0 as your ID isn’t the best idea. I recommend registering entity renders in the model registry event. 99% of the time you don’t need a proxy. 

My repository if found here: https://bitbucket.org/TheMCJavaFre4k/mcdjmod/src/master/

Will probably swap to using a better ID system for my entities but just thought 0 would suffice for the single entity in testing.

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