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Posted

So, I am coding a mod for servers. I want to be able to intercept a players message before it's sent. For example, if  I were to send "Hey, Everybody" the code would intercept, figure out what the message reads and decide whether it should be sent or not... Or alter what is sent. Thanks for the help!

Posted

if your making a  server you should try the sponge api. there is a text api that would let you do this. this is the LINK there is a ton of other plugin to use for server management too.  there is an example using sponge api .

public class TextManager implements MessageChannel {

    @Override
    public Optional<Text> transformMessage(Object sender, MessageReceiver recipient,
                Text original, ChatType type) {
        Text text = original;
        if(text.toPlainSingle().contains("POOP")) {
        	
        	text = Text.of(text.toPlainSingle().replace("POOP", "P@#$"));
        }
        
        text = Text.of();
        return Optional.of(text);
    }

    @Override
    public Collection<MessageReceiver> getMembers() {
        return Collections.emptyList();
    }
}

 

Posted

There's no need to use Sponge for this, you can use ClientChatEvent (on the client) or ServerChatEvent (on the server) to intercept and change/cancel chat messages.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Yeah, I'm using onServerChat but I can't tell who sent the message. I want to handle the message if another player sent it, but not send it if the client sent it. onClientChat only works in singleplayer, so I'm not sure, how to tell who sent what message.

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