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JavaMan7

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JavaMan7 last won the day on March 4 2019

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  1. this is the minecraft source code and minecraft forge source code. Ctrl+space list all field and methods in a class public static void main(string args[]){ System.out. } hovering over an object will link to its class clicking on it takes you to its source code. right click on an object and click type hierarchy btw this is all of the types that have a registry call type the docks are not the best. they don't tell you every thing you may need to dig this should help and i think this is what you are look for maybe? and there is out
  2. They are already built but the paths to them are not thats what the eclipse comand dose 1.13.2+ already has the eclipse plugin buit in. This is the best way to do this and it going to be done this way in the future. And like i said befor forge docs are here the ones in eclipse are just qick references.
  3. this is the error im getting Unable to resolve texture due to upward reference: #all in minecraft:block/cube_all { "parent": "block/cube_all", "textures": { "": "subterranean_creatures_mod:blocks/simie_cobblestone" } } so whats the new way of doing this in 1.13.2
  4. This is more what your looking for LINK . it teaches you structure. the docs in eclipse are not helpful unless you know the basics first. and this will give you java docs in eclipse. 1. add this line apply plugin: 'eclipse' to build.gradle just under apply plugin: 'net.minecraftforge.gradle' 2. run gradlew eclipse 3.if eclipse is open restart it NOTE: you must build first.
  5. I had a problem like this and could not set the system variable but this works well. most people are on Windows and I think this would work on other operating systems if you change it to the right path for that system.
  6. add this to your build.gradle BUT change the path to your jdk. compileJava.options.fork = true compileJava.options.forkOptions.executable = "C:\\Program Files\\Java\\jdk1.8.0_201\\bin\\javac.exe" just after this line sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8'
  7. if your making a server you should try the sponge api. there is a text api that would let you do this. this is the LINK. there is a ton of other plugin to use for server management too. there is an example using sponge api . public class TextManager implements MessageChannel { @Override public Optional<Text> transformMessage(Object sender, MessageReceiver recipient, Text original, ChatType type) { Text text = original; if(text.toPlainSingle().contains("POOP")) { text = Text.of(text.toPlainSingle().replace("POOP", "P@#$"))
  8. what do you mean could you give me an example? like this? { "variants": { "": { "model": "subterranean_creatures_mod:simie_cobblestone" } } }
  9. so I get this line of code in the terminal Exception loading blockstate definition: 'subterranean_creatures_mod:blockstates/simie_cobblestone.json' in resourcepack: 'main': Neither 'variants' nor 'multipart' found { "variants": { "normal": { "model": "subterranean_creatures_mod:simie_cobblestone" } } } cant see what the problem is. what am i doing wrong.
  10. 1. Transfer the work dir to your laptop. 2. add apply plugin: 'eclipse' to your build.gradle file just below apply plugin: 'net.minecraftforge.gradle.forge'(note 1.12.2 only) 2. on the laptop you need to rebuild the eclipes paths. gradlew cleanEclipse and then gradlew eclipse 3.Make the gradlew genEclipseRuns you may need to delete the old server and client.launch before ruining this. (note this only works on the 1.13.2 if your on 1.12.2 you need to use gradlew runClient command to start your game ) this will let your laptop skip the heavy lifting of the build.
  11. Dose any one know the new process for doing this.
  12. I have tried many different build of forge but get the same error i'm on Windows 10 eclipse version 2018 -12 how do i fix this console out put [22:32:22] [main/INFO]: Extra: [] [22:32:22] [main/INFO]: Running with arguments: [--tweakClass, net.minecraftforge.fml.common.launcher.FMLServerTweaker, --tweakClass, net.minecraftforge.gradle.tweakers.CoremodTweaker] [22:32:22] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker [22:32:22] [main/INFO]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker [22:32:
  13. had same problem this should work but it updates randomly so the time can't be controlled well. this will just change the block at random update package com.studiomaker.poweredelements2.blocks; import java.util.Random; import com.studiomaker.poweredelements2.init.ModBlocks; import com.studiomaker.poweredelements2.util.IHasModel; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.world.World; public class FrozenDirt extends BlockBase implements IHasModel { public FrozenDirt(String name, Material material) { s
  14. I want to make a block despawn after a time. but the update is called randomly so i can not control the time for the block to despawn. i tried scheduleUpdate method but that dose not seem to work. package com.javaman.subterranean.blocks; import java.util.Random; import org.w3c.dom.css.ElementCSSInlineStyle; import com.javaman.subterranean.SubterraneanCreaturesMod; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.creativetab.CreativeTabs; impo
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