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[1.12.2] Allow modification of damage source in LivingAttackEvent


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Posted (edited)

I would like to be able to modify the damage source in the LivingAttackEvent. Because now i have to cancel the event and call attackEntityFrom with the new damage source.

Edited by Meldexun
Posted

What’s the problem with that method? Does it not achieve the exact same thing?

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Posted (edited)

Is there a problem with this method though? It seems to be that you’re doing the exact same thing as changing the damage source. If you feel it’s neccesary, Forge is open source and you can make a PR to add this feature. Because of the ability to already do something very similar, I think it would be unlikely to get accepted though

Edited by Cadiboo

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Posted (edited)

Yes it's doing the same thing but the method attackEntityFrom is called twice and also the LivingAttackEvent. It's working but it's a bit redundant code.

Edited by Meldexun
Posted
1 minute ago, Meldexun said:

it's a bit redundant

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Posted

I don't know that much about programming and so i don't know how Minecraft is coded. But i heard that it's bad coded. I atleast try to make my mods as good as possible. Hoped Forge at least tries to do the same.

Posted
11 minutes ago, Cadiboo said:

If you feel it’s neccesary, Forge is open source and you can make a PR to add this feature.

Your change to the event sounds useful, if you make a good use case, then there’s a good chance that it will be accepted.

 

Parts of minecraft are badly done, but there are mods to rectify this, and large parts of the engine are being rewritten (and some parts are being open/visible sourced) in 1.13+.

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Posted

A PR or Pull Request is you writing the code for a feature you want, and it potentially getting accepted into Forge. https://mcforge.readthedocs.io/en/latest/forgedev/

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