Posted March 3, 20196 yr I am aware of the single-player internal server concept. At least from what I've been reading, single-player worlds are really just local listen servers. But I have a question. Lets take an event: public class BlockEvent extends Event What is with this event? Is the event only called on the server, or on both clients? And how about other events? How do I know if some are called on the client or server?
March 3, 20196 yr Where the event is called really depends on the Event and where it is being invoked.
March 3, 20196 yr Author 4 minutes ago, deerangle said: Where the event is called really depends on the Event and where it is being invoked. How do I know if it's going to be executed on the server or the client?
March 3, 20196 yr Author Nevermind. This API doc helped me understand what happens where and actually answers a problem I was considering too:https://mcforge.readthedocs.io/en/latest/concepts/sides/ Lock?
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