Jump to content

Recommended Posts

Posted

Hi there guys,

 

I have a favor to ask you. There are a few things that I'd like to be able to control in my game (client).

 

The first one is mob spawn (on/off). Basically, like Mob Spawn Control but this mod is only for 1.7.2.

 

I thought of something like :

 

  1. Intercept every mob spawn (with Forge Events ?)
  2. IF the mob is in the blacklist
  3. Don't spawn it. Or spawn a zombie instead, if it's easier to code.

Rather easy stuff.

 

 

The second stuff is experience generation. The idea is to set to 0 the experience gained from mining & cooking things.

 

Again, I believe Forge Events could do the trick. (At every furnace use or ore mined, override experience generation to 0 ?)

 

But I wonder is a mod is really necessary for that. Because it's not adding anything to the game, it's just changing some of its parameters. Couldn't we do that just by tweaking vanilla's Minecraft config files ? (I'm currently not using any mod) That would be much lighter.

 

My target Minecraft is 1.12.2 or 1.13. Whichever fits best.

 

Thanks a lot for your help. ?

Posted
On 3/6/2019 at 2:10 AM, Sayasam said:

There are a few things that I'd like to be able to control in my game (client).

Both of your requests cannot be accomplished for a client only mod.

 

On 3/6/2019 at 2:10 AM, Sayasam said:

Basically, like Mob Spawn Control but this mod is only for 1.7.2.

There is already a mod that does that: https://minecraft.curseforge.com/projects/no-mob-spawning-on-trees

 

On 3/6/2019 at 2:10 AM, Sayasam said:

Couldn't we do that just by tweaking vanilla's Minecraft config files ?

No (AFAIK).

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
On 3/7/2019 at 4:50 AM, DavidM said:

Both of your requests cannot be accomplished for a client only mod.

Maybe I expressed myself wrong here.

 

When I said client, I meant I'm playing solo. Offline. Not on a server. Sorry for the confusion.

 

Thanks for the mod link, it seems very interesting.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • The game crashed whilst unexpected error Error: net.minecraftforge.fml.ModLoadingException: Advanced Mining Dimension (mining_dimension) encountered an error during the done event phase
    • Here is the end of the log. it was way too big to put in pastebin, but I started from when I was online and everything was fine. Error should be in here: https://pastebin.com/Sdhdq593
    • Update: I stand corrected as I was able to dig up a relevant log from my earlier testing which highlights the overall issue but does not explain how to solve it. See, Diagnostic Logs for pack.mcmeta not found: https://pastebin.com/LXS8Rtna
    • Which mod was this? What are all the mods that were in use? It will help if enough information to replicate the problem is available.
    • I have been attempting to create a supplementary resource pack with Patchouli in order to add back the guidebook for Better End but unfortunately in every prototype I have made pack.mcmeta and my resource pack are not recognized. I have tested both zipped and unzipped and either way curseforge does not recognize my resource pack as existing. For testing I stripped my pack down to just the pack.mcmeta file and two empty folders labelled data and assets and I know the data folder is not the problem as firstly my first attempts just had an assets folder following Patchouli instructions and data came later in my flailing attempts to make anything in my pack work. The mcmeta file is not recognized whether or not I use this:  { "pack": { "pack_format": 15, "description": "A replacement for the BetterEnd Guide Book." } "language": { "en_US": { "name": "English", "region": "United States" } } } ,or this:  { "pack": { "pack_format": 15, "description": "A replacement for the BetterEnd Guide Book." } } I have made sure to only use lowercase and the pack folder is named better-end-guide. Is this some magic nonsense from me doing this manually instead of using an IDE or similar tool? Could it be because my files are by default in UTF-8 even though ANSI gives the same results? Is there a specific community secret tool I am supposed to use for zipping or specific settings? I am pulling my hair in distress. Unfortunately as there are no errors involved I lack logs to offer, if that disqualifies this thread please do not be harsh and instead if you can then please direct me to a forum with different rules and sufficiently respectful but knowledgeable as to be of assistance. Most of my experience with the programming community has been poor and so naturally I find myself wary.
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.