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Posted

is there a way to disable recipes of mod items? Thus having a boolean (that ultimately can be stored in the mods config) that will decide if an items recipe will be enabled. I was thinking of making certain items of my mod only available in creative or by directly creating it instead of creating it by crafting.

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Posted

By default your items don't have any recipes until you define the recipe using the json file

 

What did you do that results in enabled item recipes

Posted

You can have conditions recipes

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Posted
16 hours ago, yuckyh said:

By default your items don't have any recipes until you define the recipe using the json file

 

What did you do that results in enabled item recipes

really? yes, recipes are only in existence when the json file is created. What I have done is creating json files for recipes. This should be the default. But I want to give the users the opportunity to disable the recipes by a config file entry...

anyway ...

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Posted
15 hours ago, Cadiboo said:

You can have conditions recipes 

That would be what I have in mind :D I haven't found anything regarding this in the docs. Do you have some pointers where I can find out how to do this?

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Posted

I know there is a way to register them only if another mod is installed, and you can look at forge’s ConditionFactory.

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Posted
On 3/15/2019 at 1:05 AM, Torojima said:

really? yes, recipes are only in existence when the json file is created. What I have done is creating json files for recipes. This should be the default. But I want to give the users the opportunity to disable the recipes by a config file entry...

anyway ...

Well, I thought you're just going to disable recipe without the user doing it. The conditional recipe should work for you. Good luck!

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    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; 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