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java.lang.ClassNotFoundException of my ClientProxy


mogo

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I've read dozens of other posts about people with the same error, but in all of theirs they just had the directory of their file typed in wrong when making their @SidedProxy wrong. I'm pretty sure mine is right, yet my Minecraft crashes only a few seconds into running, with this error:

Spoiler

 

java.lang.ClassNotFoundException: java.andrewmogo.proxy.ClientProxy
    at java.net.URLClassLoader.findClass(URLClassLoader.java:382) ~[?:1.8.0_201]
   at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_201]
        at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:349) ~[?:1.8.0_201]
        at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_201]
        at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106) ~[launchwrapper-1.12.jar:?]
     at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_201]
        at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_201]
        at net.minecraftforge.fml.common.ModClassLoader.loadClass(ModClassLoader.java:75) ~[ModClassLoader.class:?]
    at java.lang.Class.forName0(Native Method) ~[?:1.8.0_201]
      at java.lang.Class.forName(Class.java:348) ~[?:1.8.0_201]
      at net.minecraftforge.fml.common.ProxyInjector.inject(ProxyInjector.java:85) [ProxyInjector.class:?]
   at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:600) [FMLModContainer.class:?]
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_201]
  at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_201]
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_201]
        at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_201]
     at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) [guava-21.0.jar:?]
 at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) [guava-21.0.jar:?]
 at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) [guava-21.0.jar:?]
  at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) [guava-21.0.jar:?]
   at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) [guava-21.0.jar:?]
  at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) [guava-21.0.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:217) [guava-21.0.jar:?]
      at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219) [LoadController.class:?]
      at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197) [LoadController.class:?]
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_201]
  at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_201]
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_201]
        at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_201]
     at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) [guava-21.0.jar:?]
 at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) [guava-21.0.jar:?]
 at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) [guava-21.0.jar:?]
  at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) [guava-21.0.jar:?]
   at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) [guava-21.0.jar:?]
  at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) [guava-21.0.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:217) [guava-21.0.jar:?]
      at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136) [LoadController.class:?]
       at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:593) [Loader.class:?]
     at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:232) [FMLClientHandler.class:?]
  at net.minecraft.client.Minecraft.init(Minecraft.java:514) [Minecraft.class:?]
 at net.minecraft.client.Minecraft.run(Minecraft.java:422) [Minecraft.class:?]
  at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?]
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_201]
  at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_201]
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_201]
        at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_201]
     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
       at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
  at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_201]
  at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_201]
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_201]
        at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_201]
     at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?]
    at GradleStart.main(GradleStart.java:25) [start/:?]
[17:48:49] [Client thread/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:629]: ---- Minecraft Crash Report ----
// Who set us up the TNT?

Time: 3/19/19 5:48 PM
Description: There was a severe problem during mod loading that has caused the game to fail

net.minecraftforge.fml.common.LoaderException: java.lang.ClassNotFoundException: java.andrewmogo.proxy.ClientProxy
        at net.minecraftforge.fml.common.ProxyInjector.inject(ProxyInjector.java:102)
        at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:600)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        at java.lang.reflect.Method.invoke(Method.java:498)
        at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
        at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
        at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
        at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
        at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
        at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
        at com.google.common.eventbus.EventBus.post(EventBus.java:217)
        at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219)
        at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        at java.lang.reflect.Method.invoke(Method.java:498)
        at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
        at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
        at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
        at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
        at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
        at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
        at com.google.common.eventbus.EventBus.post(EventBus.java:217)
        at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136)
        at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:593)
        at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:232)
        at net.minecraft.client.Minecraft.init(Minecraft.java:514)
        at net.minecraft.client.Minecraft.run(Minecraft.java:422)
        at net.minecraft.client.main.Main.main(Main.java:118)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        at java.lang.reflect.Method.invoke(Method.java:498)
        at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
        at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        at java.lang.reflect.Method.invoke(Method.java:498)
        at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
        at GradleStart.main(GradleStart.java:25)
Caused by: java.lang.ClassNotFoundException: java.andrewmogo.proxy.ClientProxy
        at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
        at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:349)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
        at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
        at net.minecraftforge.fml.common.ModClassLoader.loadClass(ModClassLoader.java:75)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Class.java:348)
        at net.minecraftforge.fml.common.ProxyInjector.inject(ProxyInjector.java:85)
        ... 43 more

 

 

The directory of my mod: Image

 

PepisMod.java

package andrewmogo;

import andrewmogo.proxy.CommonProxy;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import org.apache.logging.log4j.Logger;


@Mod(modid = PepisMod.MODID, name = PepisMod.MODNAME, version = PepisMod.MODVERSION, dependencies = "required-after:forge@[14.23.5.2814,)", useMetadata = true)
public class PepisMod {

    public static final String MODID = "pepismod";
    public static final String MODNAME = "Pepis Mod";
    public static final String MODVERSION= "1.0";
    //C:\Users\Andrew\Desktop\mineman modding\myMod\src\main\java\andrewmogo\pepismod\proxy\CommonProxy.java
    @SidedProxy(clientSide = "andrewmogo.proxy.ClientProxy", serverSide = "andrewmogo.proxy.ServerProxy")
    public static CommonProxy proxy;

    @Mod.Instance
    public static PepisMod instance;

    public static Logger logger;

    @Mod.EventHandler
    public void preInit(FMLPreInitializationEvent event) {
        logger = event.getModLog();
        proxy.preInit(event);
    }

    @Mod.EventHandler
    public void init(FMLInitializationEvent e) {
        proxy.init(e);
    }

    @Mod.EventHandler
    public void postInit(FMLPostInitializationEvent e) {
        proxy.postInit(e);
    }
}

 

ClientProxy.java:

package andrewmogo.proxy;

import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;

@Mod.EventBusSubscriber(Side.CLIENT)
public class ClientProxy extends CommonProxy {
    @Override
    public void preInit(FMLPreInitializationEvent e) {
        super.preInit(e);
    }

    @SubscribeEvent
    public static void registerModels(ModelRegistryEvent event) {
    }
}

 

CommonProxy.java:

package andrewmogo.proxy;

import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

@Mod.EventBusSubscriber // This means we can use events here, like registering blocks and items
public class CommonProxy {  // This is for stuff run on both client and server side
    public void preInit(FMLPreInitializationEvent e) {
    }

    public void init(FMLInitializationEvent e) {
    }

    public void postInit(FMLPostInitializationEvent e) {
    }

    @SubscribeEvent
    public static void registerBlocks(RegistryEvent.Register<Block> event) {
    }

    @SubscribeEvent
    public static void registerItems(RegistryEvent.Register<Item> event) {
    }
}

 

I'd appreciate any replies with ideas!

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First, Code Style #1

 

In regard to your actual question:

Do you know what you are supposed to specify in clientSide =  and serverSide =  or are you following a tutorial that says "just do it this way"?

In other words, do you know what that is supposed to represent?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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2 minutes ago, DaemonUmbra said:

First, Code Style #1

 

In regard to your actual question:

Do you know what you are supposed to specify in clientSide =  and serverSide =  or are you following a tutorial that says "just do it this way"?

In other words, do you know what that is supposed to represent?

I don't really know. I'm trying to learn through McJty's tutorials.

 

Is there a better source I should try to learn from?

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I don't really have a list of tutorials I can personally recommend, but I hear the best ones are text-based rather than videos.

I believe MinecraftByExample has been recommended by several people, though the forum thread I linked before should be observed over the tutorial.

 

First, how much Java (or any other programming languages) do you know?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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3 minutes ago, DaemonUmbra said:

I don't really have a list of tutorials I can personally recommend, but I hear the best ones are text-based rather than videos.

I believe MinecraftByExample has been recommended by several people, though the forum thread I linked before should be observed over the tutorial.

 

First, how much Java (or any other programming languages) do you know?

I know C++ very well and I know java decently well (from CS classes in high school).

 

I definitely prefer text-based tutorials to video. MinecraftByExample does seem like a really good resource, I think I'll try to learn from that.

 

Thanks a lot for the advice :)

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The correct way to do proxies is an IProxy interface rather than a CommonProxy class

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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17 minutes ago, DaemonUmbra said:

The correct way to do proxies is an IProxy interface rather than a CommonProxy class

MinecraftByExample uses a CommonProxy class to structure his mod. Do you know of any examples that organize the proxy properly?

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Unfortunately no, but having your Proxy be an IProxy and your ClientProxy and ServerProxy implement it is the way to go and anything "Common" goes before the proxy's method is invoked.

 

Your original issue: The strings in clientSide and serverSide are fully qualified references, i.e. the same line/name you would use in an import statement

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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