Posted March 20, 20196 yr So this is a bit of a follow up to my previous topic - I'm currently trying to use a FastTESR to render a tile entity that stores its color. I can't really find any pointers on how to use it, though - trying to follow a code example I found just...made it break horribly, as you can see in the attached image. Here's the relevant code that I'm using, can anyone give some pointers on what I'm doing wrong? FastTESR class: Spoiler package prospectpyxis.customcapacitors.client.render; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraftforge.client.model.animation.FastTESR; import prospectpyxis.customcapacitors.block.BlockCapacitor; import prospectpyxis.customcapacitors.block.tile.TileEntityCapacitor; import prospectpyxis.customcapacitors.proxy.ClientProxy; import java.awt.*; public class TESRCapacitor extends FastTESR<TileEntityCapacitor> { @Override public void renderTileEntityFast(TileEntityCapacitor tec, double x, double y, double z, float partialTicks, int destroyStage, float partial, BufferBuilder buffer) { buffer.setTranslation(x, y, z); IBlockState state = tec.getWorld().getBlockState(tec.getPos()); Color cb = new Color(tec.data.getColorBase(), false); Color ct = new Color(tec.data.getColorTrim(), false); createNewLayer(tec, ClientProxy.ctexBase, cb.getRed(), cb.getBlue(), cb.getGreen(), buffer); createNewLayer(tec, ClientProxy.ctexTrim, ct.getRed(), ct.getBlue(), ct.getGreen(), buffer); switch (state.getValue(BlockCapacitor.FACING)) { case DOWN: buffer.pos(1, 0, 1).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMinU(), ClientProxy.ctexOverlayO.getMaxV()).endVertex(); buffer.pos(0, 0, 1).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMaxU(), ClientProxy.ctexOverlayO.getMaxV()).endVertex(); buffer.pos(0, 0, 0).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMaxU(), ClientProxy.ctexOverlayO.getMinV()).endVertex(); buffer.pos(1, 0, 0).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMinU(), ClientProxy.ctexOverlayO.getMinV()).endVertex(); break; case UP: buffer.pos(1, 0, 1).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMinU(), ClientProxy.ctexOverlayO.getMaxV()).endVertex(); buffer.pos(0, 0, 1).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMaxU(), ClientProxy.ctexOverlayO.getMaxV()).endVertex(); buffer.pos(0, 0, 0).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMaxU(), ClientProxy.ctexOverlayO.getMinV()).endVertex(); buffer.pos(1, 0, 0).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMinU(), ClientProxy.ctexOverlayO.getMinV()).endVertex(); break; case NORTH: buffer.pos(0, 1, 0).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMinU(), ClientProxy.ctexOverlayO.getMaxV()).endVertex(); buffer.pos(1, 1, 0).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMaxU(), ClientProxy.ctexOverlayO.getMaxV()).endVertex(); buffer.pos(1, 0, 0).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMaxU(), ClientProxy.ctexOverlayO.getMinV()).endVertex(); buffer.pos(0, 0, 0).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMinU(), ClientProxy.ctexOverlayO.getMinV()).endVertex(); break; case SOUTH: buffer.pos(1, 1, 1).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMinU(), ClientProxy.ctexOverlayO.getMaxV()).endVertex(); buffer.pos(0, 1, 1).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMaxU(), ClientProxy.ctexOverlayO.getMaxV()).endVertex(); buffer.pos(0, 0, 1).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMaxU(), ClientProxy.ctexOverlayO.getMinV()).endVertex(); buffer.pos(1, 0, 1).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMinU(), ClientProxy.ctexOverlayO.getMinV()).endVertex(); break; case WEST: buffer.pos(0, 1, 1).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMinU(), ClientProxy.ctexOverlayO.getMaxV()).endVertex(); buffer.pos(0, 1, 0).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMaxU(), ClientProxy.ctexOverlayO.getMaxV()).endVertex(); buffer.pos(0, 0, 0).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMaxU(), ClientProxy.ctexOverlayO.getMinV()).endVertex(); buffer.pos(0, 0, 1).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMinU(), ClientProxy.ctexOverlayO.getMinV()).endVertex(); break; case EAST: buffer.pos(1, 1, 0).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMinU(), ClientProxy.ctexOverlayO.getMaxV()).endVertex(); buffer.pos(1, 1, 1).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMaxU(), ClientProxy.ctexOverlayO.getMaxV()).endVertex(); buffer.pos(1, 0, 1).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMaxU(), ClientProxy.ctexOverlayO.getMinV()).endVertex(); buffer.pos(1, 0, 0).color(255, 255, 255, 255) .tex(ClientProxy.ctexOverlayO.getMinU(), ClientProxy.ctexOverlayO.getMinV()).endVertex(); break; default: } } public void createNewLayer(TileEntityCapacitor tec, TextureAtlasSprite tas, int r, int g, int b, BufferBuilder buffer) { // DOWN buffer.pos(1, 0, 1).color(r, g, b, 255).tex(tas.getMinU(), tas.getMaxV()).endVertex(); buffer.pos(0, 0, 1).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMaxV()).endVertex(); buffer.pos(0, 0, 0).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMinV()).endVertex(); buffer.pos(1, 0, 0).color(r, g, b, 255).tex(tas.getMinU(), tas.getMinV()).endVertex(); // UP buffer.pos(1, 1, 0).color(r, g, b, 255).tex(tas.getMinU(), tas.getMaxV()).endVertex(); buffer.pos(0, 1, 0).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMaxV()).endVertex(); buffer.pos(0, 1, 1).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMinV()).endVertex(); buffer.pos(1, 1, 1).color(r, g, b, 255).tex(tas.getMinU(), tas.getMinV()).endVertex(); // NORTH buffer.pos(0, 1, 0).color(r, g, b, 255).tex(tas.getMinU(), tas.getMaxV()).endVertex(); buffer.pos(1, 1, 0).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMaxV()).endVertex(); buffer.pos(1, 0, 0).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMinV()).endVertex(); buffer.pos(0, 0, 0).color(r, g, b, 255).tex(tas.getMinU(), tas.getMinV()).endVertex(); // SOUTH buffer.pos(1, 1, 1).color(r, g, b, 255).tex(tas.getMinU(), tas.getMaxV()).endVertex(); buffer.pos(0, 1, 1).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMaxV()).endVertex(); buffer.pos(0, 0, 1).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMinV()).endVertex(); buffer.pos(1, 0, 1).color(r, g, b, 255).tex(tas.getMinU(), tas.getMinV()).endVertex(); // WEST buffer.pos(0, 1, 1).color(r, g, b, 255).tex(tas.getMinU(), tas.getMaxV()).endVertex(); buffer.pos(0, 1, 0).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMaxV()).endVertex(); buffer.pos(0, 0, 0).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMinV()).endVertex(); buffer.pos(0, 0, 1).color(r, g, b, 255).tex(tas.getMinU(), tas.getMinV()).endVertex(); // EAST buffer.pos(1, 1, 0).color(r, g, b, 255).tex(tas.getMinU(), tas.getMaxV()).endVertex(); buffer.pos(1, 1, 1).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMaxV()).endVertex(); buffer.pos(1, 0, 1).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMinV()).endVertex(); buffer.pos(1, 0, 0).color(r, g, b, 255).tex(tas.getMinU(), tas.getMinV()).endVertex(); } } ClientProxy where the textures are registered: Spoiler package prospectpyxis.customcapacitors.proxy; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.item.Item; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.TextureStitchEvent; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import prospectpyxis.customcapacitors.CustomCapacitors; @Mod.EventBusSubscriber public class ClientProxy extends CommonProxy { @Override public void registerItemRenderer(Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(CustomCapacitors.modid + ":" + id, "inventory")); } public static TextureAtlasSprite ctexBase; public static TextureAtlasSprite ctexTrim; public static TextureAtlasSprite ctexOverlay; public static TextureAtlasSprite ctexOverlayO; @SubscribeEvent public static void registerTextureStitch(TextureStitchEvent.Pre event) { if (event.getMap() == Minecraft.getMinecraft().getTextureMapBlocks()) { ctexBase = event.getMap().registerSprite(new ResourceLocation(CustomCapacitors.modid + ":blocks/capacitor_base")); ctexTrim = event.getMap().registerSprite(new ResourceLocation(CustomCapacitors.modid + ":blocks/capacitor_trim")); ctexOverlay = event.getMap().registerSprite(new ResourceLocation(CustomCapacitors.modid + ":blocks/capacitor_overlay")); ctexOverlayO = event.getMap().registerSprite(new ResourceLocation(CustomCapacitors.modid + ":blocks/capacitor_overlay_output")); } } } TileEntity class: Spoiler package prospectpyxis.customcapacitors.block.tile; import com.google.common.collect.ImmutableMap; import net.minecraft.block.state.IBlockState; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.ITickable; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.energy.CapabilityEnergy; import prospectpyxis.customcapacitors.CustomCapacitors; import prospectpyxis.customcapacitors.block.BlockCapacitor; import prospectpyxis.customcapacitors.data.CapacitorData; import prospectpyxis.customcapacitors.registry.CapacitorRegistry; import prospectpyxis.pyxislib.energy.EnergyManager; import javax.annotation.Nullable; public class TileEntityCapacitor extends TileEntity implements ITickable { public CapacitorData data = new CapacitorData(); public EnergyManager eContainer = new EnergyManager(0, 0); public EnergyManager eReceiver = new EnergyManager(0, 0); public EnergyManager eExtractor = new EnergyManager(0, 0); @Override public void update() { if (world.getTotalWorldTime() % data.storageLossData.lossDelay == 0) { int minThreshold = data.storageLossData.minThreshold == -1 ? 0 : data.storageLossData.minThreshold; int maxThreshold = data.storageLossData.maxThreshold == -1 ? eContainer.getMaxEnergyStored() + 1 : data.storageLossData.minThreshold; if (data.storageLossType != CapacitorData.EnumLossType.NONE && eContainer.getEnergyStored() >= minThreshold && eContainer.getEnergyStored() < maxThreshold) { switch (data.storageLossType) { case CONSTANT: eContainer.extractEnergy((int) Math.floor(data.storageLossData.lossValue), false); break; case PERCENTAGE: eContainer.extractEnergy(Math.round(eContainer.getEnergyStored() * data.storageLossData.lossValue), false); break; case PERCENTAGE_INVERTED: eContainer.extractEnergy(Math.round ((eContainer.getMaxEnergyStored() - eContainer.getEnergyStored()) * data.storageLossData.lossValue), false); break; default: } } } ImmutableMap blockProperties = world.getBlockState(pos).getProperties(); if (blockProperties.containsKey(BlockCapacitor.FACING)) { EnumFacing fc = (EnumFacing)blockProperties.get(BlockCapacitor.FACING); TileEntity te = world.getTileEntity(pos.offset(fc)); if (te != null && te.hasCapability(CapabilityEnergy.ENERGY, fc.getOpposite())) { te.getCapability(CapabilityEnergy.ENERGY, fc.getOpposite()) .receiveEnergy(eExtractor.extractEnergy(data.maxOutputRate, false), false); } } } @Override public boolean hasFastRenderer() { return true; } @Override public boolean hasCapability(Capability<?> capability, EnumFacing facing) { if (capability == CapabilityEnergy.ENERGY) { return true; } return super.hasCapability(capability, facing); } @Nullable @SuppressWarnings("unchecked") @Override public <T> T getCapability(Capability<T> capability, @Nullable EnumFacing facing) { if (capability == CapabilityEnergy.ENERGY) { if (facing == null) return (T)eContainer; ImmutableMap blockProperties = world.getBlockState(pos).getProperties(); if (blockProperties.containsKey(BlockCapacitor.FACING)) { if (facing.equals(blockProperties.get(BlockCapacitor.FACING))) { return (T)eExtractor; } else return (T)eReceiver; } } return super.getCapability(capability, facing); } @Override public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newState) { return (oldState.getBlock() != newState.getBlock()); } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { compound.setInteger("energy", eContainer.getEnergyStored()); compound.setString("capid", data.id); return super.writeToNBT(compound); } @Override public void readFromNBT(NBTTagCompound compound) { data = CapacitorRegistry.getDataById(compound.getString("capid")) == null ? new CapacitorData() : CapacitorRegistry.getDataById(compound.getString("capid")); if (data != null) { if (data.storageLossData.lossDelay < 1) { data.storageLossData.lossDelay = 1; CustomCapacitors.logger.warn("Warning! Capacitor " + data.id + " has less than 1 loss delay!"); CustomCapacitors.logger.warn("It will be set to 1, please change the loss delay to a positive number!"); } eContainer = new EnergyManager(data.capacity, data.maxInputRate, data.maxOutputRate) { @Override public int receiveEnergy(int maxReceive, boolean simulate) { switch (data.inputLossType) { case CONSTANT: maxReceive = maxReceive - (int) Math.floor(data.inputLossValue); break; case PERCENTAGE: maxReceive = maxReceive - Math.round(maxReceive * data.inputLossValue); break; case PERCENTAGE_INVERTED: maxReceive = maxReceive - (int) ((this.maxReceive - maxReceive) * data.inputLossValue); break; default: } return super.receiveEnergy(maxReceive, simulate); } }; eReceiver = new EnergyManager(0, data.maxInputRate) { @Override public boolean canExtract() { return false; } @Override public int receiveEnergy(int maxReceive, boolean simulate) { return eContainer.receiveEnergy(maxReceive, simulate); } }; eExtractor = new EnergyManager(0, data.maxOutputRate) { @Override public boolean canReceive() { return false; } @Override public int extractEnergy(int maxExtract, boolean simulate) { return eContainer.extractEnergy(maxExtract, simulate); } }; } eContainer.setEnergy(compound.getInteger("energy")); super.readFromNBT(compound); } } Edited March 25, 20196 yr by ProspectPyxis
March 21, 20196 yr 14 hours ago, ProspectPyxis said: buffer.pos(1, 0, 1).color(255, 255, 255, 255) I think that you’re 1) drawing at block pos (1, 0, 1) instead of the actual pos and 2) not adding all the elements of your vertex. Example of FastTESR: https://github.com/Cadiboo/Example-Mod/blob/master/src/main/java/io/github/cadiboo/examplemod/client/render/tileentity/RenderExampleTileEntity.java Example of using the BufferBuilder to render faces (might not be what you want to achieve, but it’s useful for seeing the parameters and uses of them). https://github.com/Cadiboo/NoCubes/blob/cb5ece4525faba7e44a3bb4bbb80328848c11647/src/main/java/io/github/cadiboo/nocubes/client/render/MeshRenderer.java#L385 About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
March 22, 20196 yr Author So from what I can understand from the code you sent, one square face of a block is equal to four vertices. I don't really know what I'm doing wrong, though, since I already translated the buffer in the first line of renderTileEntityFast - do I need to add an offset to the pos as well? Also, is a lightmap value absolutely required? It seems to be used in all the code you've sent me but I don't fully understand what it does.
March 23, 20196 yr On 3/22/2019 at 8:17 PM, ProspectPyxis said: I already translated the buffer in the first line of renderTileEntityFast That would be your problem. All FastTESRs are given the same buffer that is already setup properly. On 3/22/2019 at 8:17 PM, ProspectPyxis said: do I need to add an offset to the pos as well? You need to draw at the position, currently you’re drawing near 0, 0, 0 On 3/22/2019 at 8:17 PM, ProspectPyxis said: Also, is a lightmap value absolutely required? It seems to be used in all the code you've sent me but I don't fully understand what it does. Yes. The vertex format BLOCK requires a lightmap. Lightmap values are from 0-240 with 240 being max brightness. You can use IBlockState#getPackedLightmapCoords to get packed coordinates. You can then use packed >> 16 & 0xFFFF to get the skylight which is stored in the upper bytes and packed & 0xFFFF to get the block light which is stored in the lower bytes. You might want to look at https://github.com/Cadiboo/Example-Mod/blob/5fe80fde8a41cd571593c02897b06b5822e9a738/src/main/java/io/github/cadiboo/examplemod/client/ClientUtil.java#L240 as it is very well commented. Also note the offset (x, y, z) that is added to the quad in the renderFast method. Edited March 23, 20196 yr by Cadiboo About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
March 24, 20196 yr Author Alright, so adding a lightmap value actually got rid of the weird stretching, but now I have a couple new problems, as you can see in the image here: Spoiler (Ignore the transparency issue, the block is supposed to be a full block either way) The texture is completely dark. The texture doesn't fully fill the outline of the blockstate texture - you can see the empty gaps in the image. How would I fix this? The new TESR code is here (I'm only testing for one face for now so I removed a massive chunk of the code): Spoiler package prospectpyxis.customcapacitors.client.render; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraftforge.client.model.animation.FastTESR; import org.lwjgl.util.vector.Vector3f; import prospectpyxis.customcapacitors.block.BlockCapacitor; import prospectpyxis.customcapacitors.block.tile.TileEntityCapacitor; import prospectpyxis.customcapacitors.proxy.ClientProxy; import java.awt.*; public class TESRCapacitor extends FastTESR<TileEntityCapacitor> { @Override public void renderTileEntityFast(TileEntityCapacitor tec, double x, double y, double z, float partialTicks, int destroyStage, float partial, BufferBuilder buffer) { IBlockState state = tec.getWorld().getBlockState(tec.getPos()); Color cb = new Color(tec.data.getColorBase(), false); Color ct = new Color(tec.data.getColorTrim(), false); createNewLayer(tec, state, new Vector3f((float)x, (float)y, (float)z), ClientProxy.ctexBase, cb.getRed(), cb.getBlue(), cb.getGreen(), buffer); } public void createNewLayer(TileEntityCapacitor tec, IBlockState state, Vector3f offset, TextureAtlasSprite tas, int r, int g, int b, BufferBuilder buffer) { int blocklight = (state.getPackedLightmapCoords(tec.getWorld(), tec.getPos())) & 0xFFFF; int skylight = (state.getPackedLightmapCoords(tec.getWorld(), tec.getPos())) >> 16 & 0xFFFF; buffer.pos(offset.x + 0, offset.y + 0, offset.z + 0).color(r, g, b, 255).tex(tas.getMinU(), tas.getMaxV()).lightmap(skylight, blocklight).endVertex(); buffer.pos(offset.x + 1, offset.y + 0, offset.z + 0).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMaxV()).lightmap(skylight, blocklight).endVertex(); buffer.pos(offset.x + 1, offset.y + 1, offset.z + 0).color(r, g, b, 255).tex(tas.getMaxU(), tas.getMinV()).lightmap(skylight, blocklight).endVertex(); buffer.pos(offset.x + 0, offset.y + 1, offset.z + 0).color(r, g, b, 255).tex(tas.getMinU(), tas.getMinV()).lightmap(skylight, blocklight).endVertex(); } } Edited March 24, 20196 yr by ProspectPyxis
March 25, 20196 yr The darkness is caused by your block being a full block. Either make your block able to have light pass through/into it OR average the light from the surrounding blocks OR get the light from the proper place for each vertex. Rendered textures have an issue with 1 pixel around their edge being transparent. You can get around this the way vanilla does for block rendering (subtracting a tiny bit from the part of the texture it renders). You can see me doing this where I fix a number of issues with Vanilla’s fluid rendering at https://github.com/Cadiboo/NoCubes/blob/2d116b923e584ecfaa05823ffbccc2e9aedf537e/src/main/java/io/github/cadiboo/nocubes/client/render/SmoothLightingBlockFluidRenderer.java#L272. I add smooth lighting and fix the transparent lines between fluids. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
March 25, 20196 yr Author I went with offsetting the blockpos for the lighting issue, and it works perfectly now. Thank you!
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