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Posted

Am am trying to check when a player presses certain buttons, however, my event acts like its not registered. I know the method is being called that registers it, but when I press a key the debug method doesnt fire off. 

KeyPressHandler:

@SideOnly(value=Side.CLIENT)
    @SubscribeEvent
    public void onKeyPress(InputEvent.KeyInputEvent event) {
    	System.out.println("Key Pressed");
        EntityPlayerSP player = Minecraft.getMinecraft().player;
        World world = player.world;
        int blockX = MathHelper.floor(((double)player.posX));
        int blockY = MathHelper.floor((double)(player.posY - 0.2 - (double)player.height)) + 3;
        int blockZ = MathHelper.floor(((double)player.posX));
        if (Minecraft.getMinecraft().gameSettings.keyBindSneak.isPressed()) {
            Methods.descendFloor(world, (EntityPlayer)player, blockX, blockY, blockZ);
            return;
        }
        if (Minecraft.getMinecraft().gameSettings.keyBindJump.isPressed()) {
            Methods.ascendFloor(world, (EntityPlayer)player, blockX, blockY, blockZ);
            return;
        }
    }

ElevatorMain#registerHandler():
 

    public static void registerHandler() {
    	System.out.println("Registering Handlers");
        MinecraftForge.EVENT_BUS.register(new KeyPressHandler());
    }

The registerHandler method is being called in the init of the main class. It prints to console "Registering Handlers" but the "Key Pressed" print is not sent to console and none of that code acts like it is working. 

 

I assume that I am either missing something or doing something wrong, please feel free to point out my mistakes.

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