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I'm trying to make a set of armor that has a greater protection value in The End than in other dimensions. As of now I plan to do this by changing the specific armor ItemStack's attribute modifiers whenever the entity wearing it travels to another dimension or equips the armor; however it seems like there should be a better way to achieve the same effect. Is there one at this point?

I'll put something here when I have something of value I need to put at the end of every post. For now it's this mostly pointless text.

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