Ookamix1 Posted April 2, 2019 Posted April 2, 2019 Hi there, I want to spawn lightnings if the player if sneaking. So far I have this class: @Mod.EventBusSubscriber(Side.CLIENT) public class FamilyEventHandler { @SubscribeEvent public static void sneakBoost(InputUpdateEvent event) { if (event.getMovementInput().sneak) { World world = event.getEntity().getEntityWorld(); if(!world.isRemote){ world.spawnEntity(new EntityLightningBolt(world, event.getEntity().posX, event.getEntity().posY, event.getEntity().posZ, true)); } } } } However, world.isRemote is always true, because the InputUpdateEvent only works Client-side. So I could either #1 send a packet to the server which then spawns the entity, or #2 have an event on the server which checks if the player is sneaking. I didn't understand how to send packets yet, so does anyone knows an event to check if a player is sneaking server-side? Quote
Ookamix1 Posted April 2, 2019 Author Posted April 2, 2019 1 hour ago, diesieben07 said: Entity#isSneaking. Thanks!! Where should I put that command though? Quote
DavidM Posted April 2, 2019 Posted April 2, 2019 2 hours ago, Ookamix1 said: Where should I put that command though? Put it where you need it. Hint: Entity#isSneaking returns a boolean; true when the player is sneaking and false when the player is not. Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
Ookamix1 Posted April 3, 2019 Author Posted April 3, 2019 5 hours ago, DavidM said: Put it where you need it. Hint: Entity#isSneaking returns a boolean; true when the player is sneaking and false when the player is not. But I don't know where to put. It needs to be run every single time the player is sneaking, and server-side. So I basically need an endless event loop which runs on the server. Do you know how that works? However, checking 60 times a second for each player on the server if he's sneaking sounds pretty bad for the performance, isn't there a better way with events? Quote
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