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PlayerWakeUpEvent fires when I wake up by pressing "leave bed"


fallOut015

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This is expected, but how can I modify my public static void onPlayerWakeUp(final PlayerWakeUpEvent) method so that it runs some code only if I wake up in the morning after successful sleep (i.e, only if I go to bed at night and wake up in the morning without pressing "leave bed")

I tried accessing the PlayerWakeUpEvent::getEntityPlayer().world.getDayTime(), but it always returns the time right before I wake up, not after. 

 

Here's the code, though I don't think you'll need it:

public Main() {
        instance = this;
        
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);
        
        MinecraftForge.EVENT_BUS.register(this);
        MinecraftForge.EVENT_BUS.register(EventHandler.class);

}

...

public static class EventHandler {
        @SubscribeEvent
        public static void onPlayerWakeUp(final PlayerWakeUpEvent playerWakeUpEvent) {
            LOGGER.info("{");
            LOGGER.info("\tPlayerWakeUpEvent fired.");
            LOGGER.info("\t" + playerWakeUpEvent.getEntityPlayer().world.getDayTime());
            if(playerWakeUpEvent.getEntityPlayer().world.getDayTime() == 0) {
                LOGGER.info("\tIs day.");
                IBlockState blockUp = playerWakeUpEvent.getEntityPlayer().world.getBlockState(playerWakeUpEvent.getEntityPlayer().getPosition().up());
                LOGGER.info(
                    "\t" + blockUp
                );
                if(blockUp.getBlock() instanceof ModBlockDreamcatcher) {
                    LOGGER.info("\tFound a dreamcatcher above the bed's head.");
                    switch(blockUp.getBlock().getRegistryName().toString()) {
                        case "two:dreamcatcher_loot":
                            LOGGER.info("\tFound a Loot Dreamcatcher! (Gimme the loot!)");
                            break;
                        default:
                            LOGGER.info("\tFound a dreamcatcher " + ((ModBlockDreamcatcher)blockUp).getRegistryName().toString() + " that didn't match a registry name. ");
                    }
                } else {
                    LOGGER.info("\tFound a block above the bed's head that wasn't a dreamcatcher. What a disappointment. ");
                    LOGGER.info("\tIt was " + blockUp.getBlock());
                }
            }
            LOGGER.info("}");
        }
    }

 

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You can check the time when the event triggers.

 

Also, I would avoid logging pointless info when publishing the mod. This can fill up the log quickly, making useful information hard to find.

On 4/5/2019 at 5:26 AM, fallOut015 said:

LOGGER.info("\tFound a block above the bed's head that wasn't a dreamcatcher. What a disappointment. ");

 

Edited by DavidM
I can't read

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23 hours ago, DavidM said:

You can check the time when the event triggers.

 

Also, I would avoid logging pointless info when publishing the mod. This can fill up the log quickly, making useful information hard to find.

 

I'm gonna get rid of all the logger lines when it's published. Also, I tried checking the time, and it just returns the time right before I wake up. 

Maybe it's the version of forge I'm using? It is a 1.13 beta after all

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