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[Answered] ITickable Update Every Second Simultaneously


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I have a tile entity that implements ITickable; I would like the tile entity to perform a function every 20 ticks.

However, I would also like to have all instances of my tile entity to perform the function at the exact same tick; therefore, I probably cannot use a counter, as counters are not synchronized across instances of tile entities.


My current approach to this problem is to mod totalWorldTime by 20:

if (this.world.getTotalWorldTime() % 20 == 0) {


However, modding has a rather big impact on performance, and I am concerned about how performing the modulo operation every single tick might cause significant performance issue if a large amount of my tile entity exists in the world.

Is there a more preferable way to achieve this?

Edited by DavidM

Some tips:


Modder Support:


1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.



Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.



The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:


1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.



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