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[Answered] ITickable Update Every Second Simultaneously


DavidM

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I have a tile entity that implements ITickable; I would like the tile entity to perform a function every 20 ticks.

However, I would also like to have all instances of my tile entity to perform the function at the exact same tick; therefore, I probably cannot use a counter, as counters are not synchronized across instances of tile entities.

 

My current approach to this problem is to mod totalWorldTime by 20:

if (this.world.getTotalWorldTime() % 20 == 0) {
	someFunction();
}

 

However, modding has a rather big impact on performance, and I am concerned about how performing the modulo operation every single tick might cause significant performance issue if a large amount of my tile entity exists in the world.

Is there a more preferable way to achieve this?

Edited by DavidM

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