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[1.12.2] Checking if entity is the client player in LivingUpdateEvent


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Posted

I need to make all entities glow on the client side if the player has specific capabilities, however I do not want the client player to glow too. How could I do this?

 

LivingUpdateEvent

	@SubscribeEvent
	public void onUpdate(LivingUpdateEvent event) {
		if (this.shouldGlow) {
			event.getEntityLiving().setGlowing(true);
		}
		else if (!event.getEntityLiving().isPotionActive(MobEffects.GLOWING)){
			event.getEntityLiving().setGlowing(false);
		}
	}

 

Posted

if (Minecraft#player==event#entity)

    return;

 

Make sure to only run that on the client side

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