FlashHUN Posted April 5, 2019 Share Posted April 5, 2019 I need to make all entities glow on the client side if the player has specific capabilities, however I do not want the client player to glow too. How could I do this? LivingUpdateEvent @SubscribeEvent public void onUpdate(LivingUpdateEvent event) { if (this.shouldGlow) { event.getEntityLiving().setGlowing(true); } else if (!event.getEntityLiving().isPotionActive(MobEffects.GLOWING)){ event.getEntityLiving().setGlowing(false); } } Quote Link to comment Share on other sites More sharing options...
Cadiboo Posted April 6, 2019 Share Posted April 6, 2019 if (Minecraft#player==event#entity) return; Make sure to only run that on the client side Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme) Link to comment Share on other sites More sharing options...
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