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[1.12.2] What is the difference between using a String key for tile entities vs ResourceLocation?

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So, I noticed that there are two versions of the method GameRegistry.registerTileEntity. One takes the class and a String and the other takes the class and a ResourceLocaton, the former being depreciated. The forge documentation only mentions the latter, but I'm not sure how to convert my string to a ResourceLocation, and what resource would it be pointing to? Or does it not even matter and the ResourceLocation is used as a fancy wrapper for the string that for simpler things it doesn't make a difference but gives you the opportunity to do more with tile entities than you could previously?

The string version of a ResourceLocation is "domain:path". Using this correctly is fine, but the problem with this is that "path" turns into "minecraft:path" when parsed into a ResourceLocation which can lead to lots of bugs.

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My Discord - Cadiboo#8887

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

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