Posted April 7, 20196 yr I've looked at videos, tutorials and nobody seems to have the same problem as I do. I have no mods on forge yet and I was trying to figure out how it works. im using the 1.12 version and this is what turns up when I try to load Minecraft with forge. without forge it loads fine, I'm fairly new to all of this and it's gotten to a point I need to ask, it's probably very simple, can anyone help? here's the crash report. ---- Minecraft Crash Report ---- // This doesn't make any sense! Time: 4/7/19 12:52 PM Description: Initializing game net.minecraft.client.renderer.StitcherException: Unable to fit: minecraft:blocks/lava_flow - size: 32x32 - Maybe try a lowerresolution resourcepack? at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:70) at net.minecraft.client.renderer.texture.TextureMap.finishLoading(TextureMap.java:216) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:112) at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:91) at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:159) at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:70) at net.minecraft.client.renderer.texture.TextureMap.finishLoading(TextureMap.java:216) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:112) at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:91) at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:159) at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows Vista (x86) version 6.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 71986072 bytes (68 MB) / 293851136 bytes (280 MB) up to 523501568 bytes (499 MB) JVM Flags: 6 total; -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.5.2814 4 mods loaded, 4 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored | State | ID | Version | Source | Signature | |:----- |:--------- |:------------ |:----------------------------- |:---------------------------------------- | | LCH | minecraft | 1.12.2 | minecraft.jar | None | | LCH | mcp | 9.42 | minecraft.jar | None | | LCH | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2814.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCH | forge | 14.23.5.2814 | forge-1.12.2-14.23.5.2814.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | Loaded coremods (and transformers): GL info: ' Vendor: 'Intel' Version: '1.5.0 - Build 7.15.10.1511' Renderer: 'Intel Cantiga' Launched Version: 1.12.2-forge1.12.2-14.23.5.2814 LWJGL: 2.9.4 OpenGL: Intel Cantiga GL version 1.5.0 - Build 7.15.10.1511, Intel GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Not using framebuffer objects because OpenGL 1.4 is not supported, EXT_blend_func_separate is supported, OpenGL 3.0 is not supported, ARB_framebuffer_object is not supported, and EXT_framebuffer_object is not supported. Shaders are not available because OpenGL 2.1 is not supported, ARB_shader_objects is not supported, ARB_vertex_shader is not supported, and ARB_fragment_shader is not supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: No Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 2x Pentium(R) Dual-Core CPU T4200 @ 2.00GHz
April 7, 20196 yr Either allocate more memory or 45 minutes ago, kestrelcrow said: Unable to fit: minecraft:blocks/lava_flow - size: 32x32 - Maybe try a lowerresolution resourcepack? Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
April 7, 20196 yr Author 1 minute ago, DavidM said: Either allocate more memory or I don't have a texture pack or anything, I've looked around and I think its best if I just wait until I get a better computer than a windows vista because from what I've seen online, I need a better graphics card. thank you : )
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