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How could i add a model to a player? So i thought of creating a Model class that extends ModelBase and render it in the RenderPlayerEvent. But it is untextured and is not rotation with the player. How can i solve this? Is there a better way to do that?

Posted (edited)

What do you mean by "add a model to a player"? Please elaborate.

 

Are you trying to replace the player's model?

Are you trying to add an extra part (like a hat) to the player that follows the player's rotation/movement?

 

Either way, please show your code.

Edited by DavidM

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Posted
7 minutes ago, DavidM said:

Are you trying to add an extra part (like a hat) to the player that follows the player's rotation/movement?

That is what i try to do. But to the body not to the head of the player.

 

So thats the event:

	public static ModelBase ModelAngelWings = new ModelAngelWings();
	
	@SubscribeEvent
	public static void renderPlayerPre(RenderPlayerEvent.Pre event) {
		EntityPlayer p = event.getEntityPlayer();
		
		ModelAngelWings.render(p, 0, 0, 0, p.renderYawOffset, p.rotationPitch, 0.0625F);
	}

 

And the model class:

public class ModelAngelWings extends ModelBase {
	
	private final ModelRenderer leftWing;
	private final ModelRenderer rightWing;
	
	public ModelAngelWings() {
		
		textureWidth = 16;
		textureHeight = 16;
		
		leftWing = new ModelRenderer(this);
		leftWing.setRotationPoint(0.0F, 16.0F, 0.0F);
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 0.0F, -2.0F, 3.0F, 1, 4, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 1.0F, -5.0F, 3.0F, 1, 11, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 2.0F, -5.0F, 4.0F, 6, 10, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 2.0F, -6.0F, 3.0F, 1, 2, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 2.0F, -7.0F, 3.0F, 4, 1, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 6.0F, -7.0F, 3.0F, 1, 2, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 7.0F, -6.0F, 3.0F, 1, 3, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 8.0F, -4.0F, 4.0F, 1, 8, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 8.0F, -1.0F, 5.0F, 1, 6, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 7.0F, 4.0F, 5.0F, 1, 3, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 2.0F, 5.0F, 4.0F, 5, 2, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 6.0F, 6.0F, 5.0F, 1, 3, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 2.0F, 7.0F, 4.0F, 4, 3, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 1.0F, -4.0F, 4.0F, 1, 13, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 1.0F, 8.0F, 5.0F, 1, 4, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 2.0F, 10.0F, 4.0F, 2, 2, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 4.0F, 10.0F, 5.0F, 1, 3, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 5.0F, 8.0F, 5.0F, 1, 3, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 3.0F, 12.0F, 4.0F, 1, 1, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 2.0F, 11.0F, 5.0F, 1, 2, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 3.0F, 12.0F, 5.0F, 1, 2, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 3.0F, -6.0F, 4.0F, 4, 1, 1, 0.0F, false));
		leftWing.cubeList.add(new ModelBox(leftWing, 0, 0, 0.0F, -3.0F, 2.0F, 1, 6, 1, 0.0F, false));

		rightWing = new ModelRenderer(this);
		rightWing.setRotationPoint(0.0F, 16.0F, 0.0F);
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -1.0F, -3.0F, 2.0F, 1, 6, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -2.0F, -4.0F, 4.0F, 1, 13, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -8.0F, -5.0F, 4.0F, 6, 10, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -2.0F, -5.0F, 3.0F, 1, 11, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -3.0F, -6.0F, 3.0F, 1, 2, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -7.0F, -6.0F, 4.0F, 4, 1, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -6.0F, -7.0F, 3.0F, 4, 1, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -8.0F, -6.0F, 3.0F, 1, 3, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -7.0F, -7.0F, 3.0F, 1, 2, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -9.0F, -4.0F, 4.0F, 1, 8, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -9.0F, -1.0F, 5.0F, 1, 6, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -7.0F, 6.0F, 5.0F, 1, 3, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -8.0F, 4.0F, 5.0F, 1, 3, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -6.0F, 8.0F, 5.0F, 1, 3, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -6.0F, 7.0F, 4.0F, 4, 3, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -4.0F, 10.0F, 4.0F, 2, 2, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -5.0F, 10.0F, 5.0F, 1, 3, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -4.0F, 12.0F, 5.0F, 1, 2, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -3.0F, 11.0F, 5.0F, 1, 2, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -2.0F, 8.0F, 5.0F, 1, 4, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -7.0F, 5.0F, 4.0F, 5, 2, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -4.0F, 12.0F, 4.0F, 1, 1, 1, 0.0F, false));
		rightWing.cubeList.add(new ModelBox(rightWing, 0, 0, -1.0F, -2.0F, 3.0F, 1, 4, 1, 0.0F, false));
		
	}
	
	@Override
	public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
		this.setRotationAngle(leftWing, 0.0F, (float) Math.PI - (float) Math.PI / 180.0F * netHeadYaw, 0.0F);
		leftWing.render(scale);
		this.setRotationAngle(rightWing, 0.0F, (float) Math.PI - (float) Math.PI / 180.0F * netHeadYaw, 0.0F);
		rightWing.render(scale);
	}
	
	public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
		modelRenderer.rotateAngleX = x;
		modelRenderer.rotateAngleY = y;
		modelRenderer.rotateAngleZ = z;
	}
	
}

 

Also the model is rotating with the player but it is not as smooth as the player. It seems a bit laggy.

Posted
3 hours ago, Meldexun said:

Also the model is rotating with the player but it is not as smooth as the player. It seems a bit laggy.

This means you are not interpolating your rotation based on partialTick. basically your rotation should be lastTickRotation + (lastTickRotation - currentRotation) * partialTicks

  • Like 1
Posted
1 hour ago, V0idWa1k3r said:

This means you are not interpolating your rotation based on partialTick. basically your rotation should be lastTickRotation + (lastTickRotation - currentRotation) * partialTicks

Ok that is working thank you. But how can i add a texture to my model?

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