Jump to content

Problem with Custom Chest GUI [1.12.2]


Recommended Posts

I am having a problem with a custom chest that I have created where the GUI looks extremely weird. It doesn't display the assigned texture and instead displays some random characters on the right side of the GUI. Here is my GUI code:

package com.kpzip.SushiMod.inventory.gui;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;

import com.kpzip.SushiMod.blocks.tileentity.TileEntityBambooChest;
import com.kpzip.SushiMod.inventory.container.ContainerBambooChest;
import com.kpzip.SushiMod.util.Reference;

public class GuiBambooChest extends GuiContainer {
	public static final ResourceLocation GUI_CHEST =  new ResourceLocation(Reference.MOD_ID + ":textures/gui/bamboo_chest_gui.png");
	private final InventoryPlayer playerInventory;
	private final TileEntityBambooChest te;

	public GuiBambooChest(InventoryPlayer playerInventory, TileEntityBambooChest chestInventory, EntityPlayer player) {
		super(new ContainerBambooChest(playerInventory, chestInventory, player));

	protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
		GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);

	protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
		this.fontRenderer.drawString(this.te.getDisplayName().getUnformattedText(), 8, 6, 16086784);
		this.fontRenderer.drawString(this.playerInventory.getDisplayName().getUnformattedText(), 8, this.ySize - 92, 16086784);
		this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);


Link to comment
Share on other sites

1 hour ago, kpzip said:

I'm confused. What lines of code should I move to the other method? I tried moving the bind texture line to the foreground layer method, but that changed nothing.


7 hours ago, V0idWa1k3r said:

Render the background during the background and after binding the texture.


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.