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kpzip's Achievements

Tree Puncher

Tree Puncher (2/8)



  1. Turns out this was caused by some transparent places in the texture file, Thanks for your help!
  2. I am having a problem with a specific item that uses a JSON model when it is rendered in your inventory where some of the faces are missing: This is my model: And this is my block class:
  3. ok so I tried removing all cubes but one and the z-fighting still persists
  4. ok I will try later. Thanks for the help!
  5. I tried offsetting all of the strings 1 pixel up, but the Z-fighting persists. Im not sure if I understand what you are saying
  6. I have a JSON model that seems to produce a lot of Z-fighting (outlined in red in the image below) This is my JSON model : This is the block Class:
  7. I am having a problem where you cannot shift-click items into or out of a GUI This is my Container code: This is my Tile Entity Code:
  8. The model for my custom entity has some issues with z-fighting: (seen on the top of the claws) Here is me model file: Here is my render code:
  9. Thanks, By looking at the ItemBlockSpecial class, I was able to figure out what to do
  10. I assume I need to use the custom ItemBlock when registering the block, but what code do I put in the itemblock?
  11. I have created a custom slab in my mod and when I place one down on top of another slab, It doesn't form a double slab, but instead places a slab on top of the block. This is my Generic Slab code: package com.kpzip.SushiMod.blocks.shapes.slab; import java.util.Random; import net.minecraft.block.BlockSlab; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import com.kpzip.SushiMod.Main; import com.kpzip.SushiMod.init.ModBlocks; import com.kpzip.SushiMod.init.ModItems; import com.kpzip.SushiMod.util.IHasModel; public abstract class BambooSlab extends BlockSlab implements IHasModel{ public BambooSlab(String name) { super(Material.WOOD); this.setUnlocalizedName(name); this.setRegistryName(name); this.setSoundType(SoundType.WOOD); if (this instanceof BambooHalfSlab) { this.setCreativeTab(Main.SUSHI_BLOCKS); } setHardness(2); setResistance(15); setHarvestLevel("axe", 0); IBlockState state = this.blockState.getBaseState(); if (!this.isDouble()) { state = state.withProperty(HALF, EnumBlockHalf.BOTTOM); } this.setDefaultState(state); this.useNeighborBrightness = true; ModBlocks.BLOCKS.add(this); ModItems.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName())); } @Override public void registerModels() { Main.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory"); } @Override public String getUnlocalizedName(int meta) { return this.getUnlocalizedName(); } @Override public IProperty<?> getVariantProperty() { return HALF; } @Override public Comparable<?> getTypeForItem(ItemStack stack) { return EnumBlockHalf.BOTTOM; } @Override public int damageDropped(IBlockState state) { return 0; } @Override public IBlockState getStateFromMeta(int meta) { if (!this.isDouble()) { return this.getDefaultState().withProperty(HALF, EnumBlockHalf.values()[meta % EnumBlockHalf.values().length]); } return this.getDefaultState(); } @Override public int getMetaFromState(IBlockState state) { if (!this.isDouble()) { return 0; } return ((EnumBlockHalf)state.getValue(HALF)).ordinal() + 1; } @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Item.getItemFromBlock(ModBlocks.BAMBOO_SLAB_HALF); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {HALF}); } } This is my Double Slab code: package com.kpzip.SushiMod.blocks.shapes.slab; public class BambooDoubleSlab extends BambooSlab { public BambooDoubleSlab(String name) { super(name); } @Override public boolean isDouble() { return true; } } And this is my half slab code: package com.kpzip.SushiMod.blocks.shapes.slab; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import com.kpzip.SushiMod.blocks.shapes.IHasCustomShape; import com.kpzip.SushiMod.init.ModBlocks; public class BambooHalfSlab extends BambooSlab implements IHasCustomShape { public BambooHalfSlab(String name) { super(name); } @Override public boolean isDouble() { return false; } @Override public IBlockState getStateFromMeta(int meta) { if (meta == 0) { return this.getDefaultState().withProperty(HALF, EnumBlockHalf.BOTTOM); } else { return this.getDefaultState().withProperty(HALF, EnumBlockHalf.TOP); } } @Override public int getMetaFromState(IBlockState state) { if (state.getValue(HALF) == EnumBlockHalf.BOTTOM) { return 0; } else { return 1; } } } Minecraft 1.12.2 7_20_2019 9_22_31 AM.mp4
  12. kpzip


    I am experienced with modding for 1.12.2, if you would like a mod for that version, I would be happy to work on it!
  13. kpzip


    What MC version do you want this mod for?
  14. I have fixed the problem. Thank you for your help!
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