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Posted

So all I need to know is how to send messages to only the client. I've been doing player.addMessage() but that sends it in chat to everyone so I need to figure out how to show the message to just the client. I even made it so that the client messages themselves in order to stop it from being displayed in public chat but what I really want is a message to just be displayed to the client.

use Entity#sendMessage. If you are on the client it will just add the message to the player's chat, otherwise it will just send a packet with the message to that player.

  • Author

I'm confused as to how I use the ITextComponent interface within the sendMessage method. Also, an unrelated question, what does the # mean? Does that tell me that I need to use reflection or is it just the same as using a period?

  • Author

Never mind I figured it out, you just have to instantiate the ITextComponent as a TextComponentString

ITextComponent m = new TextComponentString(message);
Minecraft.getMinecraft().player.sendMessage(m);

(Still wanna know about the whole # thing though)

Edited by outflows

  On 4/14/2019 at 12:06 PM, outflows said:

what does the # mean

It means “instance field/method”

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