Posted April 14, 20196 yr So all I need to know is how to send messages to only the client. I've been doing player.addMessage() but that sends it in chat to everyone so I need to figure out how to show the message to just the client. I even made it so that the client messages themselves in order to stop it from being displayed in public chat but what I really want is a message to just be displayed to the client.
April 14, 20196 yr use Entity#sendMessage. If you are on the client it will just add the message to the player's chat, otherwise it will just send a packet with the message to that player.
April 14, 20196 yr Author I'm confused as to how I use the ITextComponent interface within the sendMessage method. Also, an unrelated question, what does the # mean? Does that tell me that I need to use reflection or is it just the same as using a period?
April 14, 20196 yr Author Never mind I figured it out, you just have to instantiate the ITextComponent as a TextComponentString ITextComponent m = new TextComponentString(message); Minecraft.getMinecraft().player.sendMessage(m); (Still wanna know about the whole # thing though) Edited April 14, 20196 yr by outflows
April 14, 20196 yr On 4/14/2019 at 12:06 PM, outflows said: what does the # mean It means “instance field/method” About Me Reveal hidden contents My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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