Posted April 16, 20196 yr Hey, I am back again! Today I am curious about am I able to exclude certain parts of the EntitySlime AI. For Example keep the jumping movement part, but remove it targetting players. So for example keeping the AISlimeFloat, AISlimeFaceRandom and the AISlimeHop, but removing the other 3. Is this possible or do I need to create my own MovementHelper and copy + change the AI it currently has?
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