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I'm working on a mod that adds and generates a bunch of ores and I'm looking to completely disable the games default generation of vanilla ores and replacing those values with my own for balancing purposes. I'm very new to modding and I'm still learning/getting used to how Forge works and there's not much documentation for 1.13 on the matter. Any suggestions?

Edited by Sauuuuucey
additional info

I would look at the vanilla code, see how the generation is registered and then remove/replace the vanilla gen with my own. This could get pretty advanced and deal with Reflection, so I recommend that you make a basic mod that adds a few blocks & items and some simple world gen before you try and modify the vanilla world gen

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8 minutes ago, Cadiboo said:

I would look at the vanilla code, see how the generation is registered and then remove/replace the vanilla gen with my own. This could get pretty advanced and deal with Reflection, so I recommend that you make a basic mod that adds a few blocks & items and some simple world gen before you try and modify the vanilla world gen

Thanks for the reply. The mod already contains 8 ores complete with smelting/crafting recipes for corresponding tools/armors and world generation for each. I'm looking for a method to disable vanilla ore generation so that I can add the vanilla ores into my new generator class. I'll take a look at the game code and see what I can find in the meantime

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