Jump to content

Recommended Posts

Posted (edited)

My mod enables custom names for all living entities and changes their display names. There's a section of the nametag that I need to color separately for each client. Essentially I need something like PlayerEvent.NameFormat but for living entities.

Edited by treebranch
Posted (edited)

I solved this by editing the display names of the client-side entities in Minecraft.getInstance().world during TickEvent.ClientTickEvent. However I have another problem. The code that assigns the nametag involves random numbers and needs to be done on the server, otherwise there's desync problems where both sides see a different number. It uses NBT tags to store that info per-mob, but removing the assignment code from the client doesn't work, since the client never receives the server-stored version of the NBT value. How can I fix this? I might make another thread if I can't figure it out, but if anyone knows off the top of their head it'd be great, since I'm still a Forge noob.

 

Edit: I'm probably going to use SimpleImpl for this, because the example in the docs shows how to send a simple int over the network, and that's exactly what I want to do.

 

Edit 2: Forget that, it looks like SimpleImpl simply isn't implemented in 1.13. That or the docs aren't updated. Anyway this issue is still open.

Edited by treebranch
Posted
1 hour ago, treebranch said:

it looks like SimpleImpl simply isn't implemented in 1.13. That or the docs aren't updated.

https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a#nitty-gritty-random-things-ctrlf-section

Specifically this section

Quote

network: SimpleImpl -> SimpleChannel

enqueuework instead of addScheduledTask

register free funcs

See https://github.com/sinkillerj/ProjectE/blob/c17ff6e1b7151b9ef12396af47a937bb599bf7bf/src/main/java/moze_intel/projecte/network/PacketHandler.java#L23-L52

 

Posted
5 minutes ago, V0idWa1k3r said:

Thanks. I've been here, but I hit another dead end because apparently there's no IMessage interface anymore.

 

If you know where that went I'll be ecstatic. But in the meantime I've solved all my problems by just using entity.getUniqueID().getMostSignificantBits() as the seed for my random number generator on both the client and the server.

Posted
6 minutes ago, treebranch said:

If you know where that went I'll be ecstatic.

You don't need that anymore. Look at SimpleChannel#registerMessage

It just takes in a bunch of functions/consumers now that take in an instance of your packet and do stuff with it, so basically any class can be an IMessage now, you don't need the interface since it is all done via functional interfaces. Again, look at the link I've provided, it has a clear usage example.

 

Posted (edited)
4 minutes ago, V0idWa1k3r said:

You don't need that anymore. Look at SimpleChannel#registerMessage

It just takes in a bunch of functions/consumers now that take in an instance of your packet and do stuff with it, so basically any class can be an IMessage now, you don't need the interface since it is all done via functional interfaces. Again, look at the link I've provided, it has a clear usage example.

 

As a Java beginner with a very low IQ for networking code, I'm happy to use my random seed approach instead, but if I ever have to implement it in the future I'll use your link as a reference. Thanks.

Edited by treebranch

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • that happens every time I enter a new dimension.
    • This is the last line before the crash: [ebwizardry]: Synchronising spell emitters for PixelTraveler But I have no idea what this means
    • What in particular? I barely used that mod this time around, and it's never been a problem in the past.
    • Im trying to build my mod using shade since i use the luaj library however i keep getting this error Reason: Task ':reobfJar' uses this output of task ':shadowJar' without declaring an explicit or implicit dependency. This can lead to incorrect results being produced, depending on what order the tasks are executed. So i try adding reobfJar.dependsOn shadowJar  Could not get unknown property 'reobfJar' for object of type org.gradle.api.internal.artifacts.dsl.dependencies.DefaultDependencyHandler. my gradle file plugins { id 'eclipse' id 'idea' id 'maven-publish' id 'net.minecraftforge.gradle' version '[6.0,6.2)' id 'com.github.johnrengelman.shadow' version '7.1.2' id 'org.spongepowered.mixin' version '0.7.+' } apply plugin: 'net.minecraftforge.gradle' apply plugin: 'org.spongepowered.mixin' apply plugin: 'com.github.johnrengelman.shadow' version = mod_version group = mod_group_id base { archivesName = mod_id } // Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. java.toolchain.languageVersion = JavaLanguageVersion.of(17) //jarJar.enable() println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" minecraft { mappings channel: mapping_channel, version: mapping_version copyIdeResources = true runs { configureEach { workingDirectory project.file('run') property 'forge.logging.markers', 'REGISTRIES' property 'forge.logging.console.level', 'debug' arg "-mixin.config=derp.mixin.json" mods { "${mod_id}" { source sourceSets.main } } } client { // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. property 'forge.enabledGameTestNamespaces', mod_id } server { property 'forge.enabledGameTestNamespaces', mod_id args '--nogui' } gameTestServer { property 'forge.enabledGameTestNamespaces', mod_id } data { workingDirectory project.file('run-data') args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') } } } sourceSets.main.resources { srcDir 'src/generated/resources' } repositories { flatDir { dirs './libs' } maven { url = "https://jitpack.io" } } configurations { shade implementation.extendsFrom shade } dependencies { minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" implementation 'org.luaj:luaj-jse-3.0.2' implementation fg.deobf("com.github.Virtuoel:Pehkui:${pehkui_version}") annotationProcessor 'org.spongepowered:mixin:0.8.5:processor' minecraftLibrary 'luaj:luaj-jse:3.0.2' shade 'luaj:luaj-jse:3.0.2' } // Example for how to get properties into the manifest for reading at runtime. tasks.named('jar', Jar).configure { manifest { attributes([ 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors, 'Specification-Version' : '1', // We are version 1 of ourselves 'Implementation-Title' : project.name, 'Implementation-Version' : project.jar.archiveVersion, 'Implementation-Vendor' : mod_authors, 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"), "TweakClass" : "org.spongepowered.asm.launch.MixinTweaker", "TweakOrder" : 0, "MixinConfigs" : "derp.mixin.json" ]) } rename 'mixin.refmap.json', 'derp.mixin-refmap.json' } shadowJar { archiveClassifier = '' configurations = [project.configurations.shade] finalizedBy 'reobfShadowJar' } assemble.dependsOn shadowJar reobf { re shadowJar {} } publishing { publications { mavenJava(MavenPublication) { artifact jar } } repositories { maven { url "file://${project.projectDir}/mcmodsrepo" } } } my entire project:https://github.com/kevin051606/DERP-Mod/tree/Derp-1.0-1.20
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.