Jump to content

Recommended Posts

Posted

I'm trying to make a mod which adds a human mod to the game, at the moment I can render the mob itself perfectly, and I've been able to give it items and armour, however, the equipment doesn't actually render. Any help would be appreciated as I have no idea where to start

Here's my renderer script:

package com.cubix101.testmod.entity.render;

import com.cubix101.testmod.entity.EntityHuman;
import com.cubix101.testmod.util.Reference;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelPlayer;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.util.ResourceLocation;

import java.util.concurrent.ThreadLocalRandom;

public class RenderHuman extends RenderLiving<EntityHuman>{
	
	public static final ResourceLocation TEXTURES = new ResourceLocation(Reference.MOD_ID + ":textures/entity/steve.png");
	
	public RenderHuman(RenderManager manager) {
		super(manager, new ModelPlayer(0, false), 0.5f);
	}
	
	@Override
	protected ResourceLocation getEntityTexture(EntityHuman entity) {
		return TEXTURES;
	}
	
	@Override
	protected void applyRotations(EntityHuman entityLiving, float p_77043_2_, float rotationYaw, float partialTicks) {
		super.applyRotations(entityLiving, p_77043_2_, rotationYaw, partialTicks);
	}
}

and the script for the human itself

package com.cubix101.testmod.entity;

import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntityPigZombie;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import net.minecraft.util.SoundEvent;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.World;

public class EntityHuman extends EntityPigZombie {

	public EntityHuman(World worldIn) {
		super(worldIn);
	}

	@Override
    protected SoundEvent getAmbientSound()
    {
        return SoundEvents.ENTITY_PLAYER_LEVELUP;
    }
	
	@Override
    protected SoundEvent getHurtSound(DamageSource damageSourceIn)
    {
        return SoundEvents.ENTITY_PLAYER_HURT;
    }
	
	@Override
    protected SoundEvent getDeathSound()
    {
        return SoundEvents.ENTITY_PLAYER_DEATH;
    }
	
	@Override
    protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty)
    {
        this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.DIAMOND_SWORD));
        this.setItemStackToSlot(EntityEquipmentSlot.OFFHAND, new ItemStack(Items.SHIELD));
        this.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.IRON_HELMET));
        this.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.IRON_CHESTPLATE));
        this.setItemStackToSlot(EntityEquipmentSlot.LEGS, new ItemStack(Items.DIAMOND_LEGGINGS));
        this.setItemStackToSlot(EntityEquipmentSlot.FEET, new ItemStack(Items.DIAMOND_BOOTS));
    }


}

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.