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Featured Replies

Posted

Hey,

 

me stuck again ^^

 

the code here

        protected void onFoodEaten(ItemStack ItemStack, World w, EntityPlayer player)
        {
        	if(!w.isRemote)
        	{
            Random rand = new Random();
            switch(rand.nextInt(20))
            {
            case 0: player.addPotionEffect((new PotionEffect(Potion.jump.getId(), 30, 1))); break;
.............

should make the potioneffect last for 30 seconds, but instead of 30, it's just one :/

and i don't know why.

I took this line out of the ItemFood as an example

par3EntityPlayer.addPotionEffect(new PotionEffect(this.potionId, this.potionDuration * 20, this.potionAmplifier));

after the potion id, it's potionDuration and potionAmplifier, so it should work, i set it to 30 seconds.

 

Don't know why it's just working for one...

Is something missing in my code?

 

 

Cheers,

-East

"this.potionDuration * 20"

 

It's in ticks. Every second in minecraft is equal to 20 ticks. That's why there's the "* 20" bit.

The enders are everywhere. You can't escape...

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