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[1.12.2] RenderGameOverlayEvent with Capability


PJack

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Hello folks,

 

at the moment i have a problem with my RenderGameOverlayEvent

 

Spoiler

    @SubscribeEvent   
    public void reioverlay(RenderGameOverlayEvent event)
    {    
        if(!event.isCancelable() && event.getType() == ElementType.EXPERIENCE)
        {
            Minecraft mc = Minecraft.getMinecraft();
            ICharacterData cd = mc.player.getCapability(CD_CAPABILITY, null);
            
            if(!mc.player.capabilities.isCreativeMode && cd.GetReiPlayer() >= 1)
            {
                int posX = event.getResolution().getScaledWidth() / 2 + 10;
                int posY = event.getResolution().getScaledHeight() - 48;
                
                mc.renderEngine.bindTexture(new ResourceLocation("bleach:textures/gui/rei.png"));
                    
                mc.ingameGUI.drawTexturedModalRect(posX, posY, 0, 0, 81, 8);
                    
                mc.ingameGUI.drawTexturedModalRect(posX+1, posY+1, 0, 8, cd.getReiPlayer(), 8);       
            }
        }
    }

 

I want this: The "Reiatsubar" should only show up, if the Player have "Reiatsu".

 

With this Event the Player is getting this "Reiatsu"

 

Spoiler

     @SubscribeEvent
     public void deathPlayer(LivingDeathEvent event)
     {
        if(event.getEntity() instanceof EntityPlayer)
        {
             EntityPlayer p = (EntityPlayer) event.getEntity();
             ICharacterData cd = (ICharacterData) p.getCapability(CD_CAPABILITY, null);
            
             if(cd.PlayerisGhost(0) == 0)
             {
                 cd.PlayerisGhost(1);    
                 cd.addReiPlayer(10);
                 cd.addReiPlayerMax(10);

                 p.sendMessage(new TextComponentTranslation("You are now a ghost."));
             }
            
        }
     }

 

My Problem is: Even if the Player have 10 Reiatsu, the Bar wont show up, because the cd.GetReiPlayer is 0 in the reioverlay event.

 

Now im asking: I musst sync my capability data from server to client, right?

 

Thank you in advance!

Edited by PJack
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6 hours ago, PJack said:

Now im asking: I musst sync my capability data from server to client, right?

Yes

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