Posted April 24, 20196 yr I get that you have to send a packet from the client to the server and I know how to make packets but I'm only used to server-to-client; I'm confused as to how to handle client-to-server. Like I want to have two keybinds: one that uses an item if it's in the player's inventory, and another that changes a held item's NBT data. Do I just need to send a packet on key press and perform the action within its scheduled task on the server? Or do I need to also have the action done client-side pre-sending packet?
April 24, 20196 yr 1 hour ago, SapphireSky said: just need to send a packet on key press and perform the action within its scheduled task on the server The item/inventory will sync itself to the client automatically in this case. Make sure not to spam the server with packets though.
April 24, 20196 yr Author 4 minutes ago, V0idWa1k3r said: Make sure not to spam the server with packets though. Well there's not exactly a way to do it without packets, is there? The changing-NBT one I feel would be used quite a lot, and while I don't want to spam packets I can't really think of a better way of doing it since something like just sneak-using the item seems really tacky...
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