DavidM Posted April 25, 2019 Posted April 25, 2019 I have a "wand" item that, when right-clicked, should shoot a fireball. I would like the wand to act somewhat like a vanilla bow. When right-click is held, a fireball is summoned (stationary) in front of the player; the longer right-click is held, the bigger the fireball gets. When right-click is released, the fireball is shot forward. I'm currently unsure on what is the best method of rendering the "stationary" fireball during the period of time right-click is held, as I want the fireball to be rendered both in first-person and third-person. In first-person, the fireball should appear in front of the screen. In third-person, the fireball should appear in front of the player. What is the best method to achieve this? Should I create a fireball entity and hold it in front of the player? Should I subscribe to RenderPlayer and RenderScreen and manually render the fireball? Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
desht Posted April 26, 2019 Posted April 26, 2019 Personally I'd go with the entity, no questions asked. Since you're shooting the fireball anyway, it sounds like the perfect candidate for something that extends EntityProjectile. You'll get all the shooting/collision logic for free, as well as not needing to do any manual rendering, transformations, etc. 1 Quote
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