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advanced block returns


ashtonr12

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how would i make it so that this code returns on item form list l== and one item from list w==

    public int idDropped(int par1, Random par2Random, int par3)
    {
                    int w = par2Random.nextInt(100);
                    int l = par2Random.nextInt(100);
                    if (l < 25)
                    {
                            return ashtonsmod.IngotBush.blockID;
                    }
                    if (w <3)
                    {
                            return ashtonsmod.Amethyst.itemID;
                    }
                    if (w == 70 ||w == 71 ||w == 72 ||w == 73 ||w == 74 ||w == 75 ||w == 76 ||w == 77 ||w == 78 ||w == 79)
                    {
                            return ashtonsmod.LightSteelNugget.itemID;
                    }
                    if (w == 86 ||w == 87 ||w == 88 ||w == 89 ||w == 90)
                    {
                            return Item.ingotGold.itemID;
                    }
                    if (w == 80 || w == 81 || w == 82 || w == 83 || w == 84)
                    {
                            return Item.goldNugget.itemID;
                    }
                    if (w == 60 || w == 61 || w == 62|| w == 63|| w == 64|| w == 65|| w == 66|| w == 67|| w == 68|| w == 69|| w == 59)
                    {
                            return Item.ingotIron.itemID;
                    }
                    if (w == 90 || w == 91 || w == 92 || w == 93 || w == 94 || w == 95)
                    {
                            return Item.emerald.itemID;
                    }
                    if (w == 4 || w == 5|| w == 6|| w == 7|| w == 8|| w == 9|| w == 10)
                    {
                            return Block.obsidian.blockID;
                    }
                    if (w >96)
                    {
                            return Item.diamond.itemID;
                    }
                    if (w == 30 || w == 31|| w == 32|| w == 33|| w == 34|| w == 35|| w == 36|| w == 37|| w == 38|| w == 39|| w == 40|| w == 41|| w == 42|| w == 43|| w == 44|| w == 45|| w == 46|| w == 47|| w == 48|| w == 49)
                    {
                    	return Item.coal.itemID;
                    }
				return w;
    }

    public int quantityDroppedWithBonus(int par1, Random par2Random)
    {
            return quantityDropped(par2Random) + par2Random.nextInt(par1 + 1);
    }

    public int quantityDropped(Random par1Random)
    {
            return 1 + par1Random.nextInt(1); 
    }

Use examples, i have aspergers.

Examples make sense to me.

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if you read my code i have two random numbers l and w both are chosen out of one hundred and depending on the outcome, when broken this block will drop what it is tole. how do i make it so that it will try to drop one from the random integer l and one from he random integer w

so possibly two drops.

Use examples, i have aspergers.

Examples make sense to me.

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if you read my code i have two random numbers l and w both are chosen out of one hundred and depending on the outcome, when broken this block will drop what it is tole. how do i make it so that it will try to drop one from the random integer l and one from he random integer w

so possibly two drops.

 

I understood the code I just didn't understand you

 

and yet I still don't fully understand what you want

 

do you

a) want to drop one item from l and w

b) drop more than one item from l OR drop more than one item from w

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I'm not an expert, and I don't quite understand your problem, and maybe this is not the solution. But maybe you could override Block.dropBlockAsItemWithChance and possibly Block.getBlockDropped and put your logic in those 2 methods?

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

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due to the ambiguousness of your question I am just going to give what I think you need/want

 

Note: I am coding this on my phone so just paste it in and ctrl + shift + f if your using eclipse to format it

public ArrayList getBlockDropped(World w, int x, int y, int z, int meta, int fortune) { ArrayList list = new ArrayList();int w = par2Random.nextInt(100);int l = par2Random.nextInt(100); if (l < 25)  list.add(ashtonsmod.IngotBush.blockID); if (w < 3)  list.add(ashtonsmod.Amethyst.itemID); else if (w >= 70 && w <= 79) {list.add(ashtonsmod.LightSteelNugget.itemID); else if (w >= 86 && w <= 90)  list.add(Item.ingotGold.itemID); else if (w >= 80 && w <= 84)  list.add(Item.goldNugget.itemID); else if (w >= 60 && w <= 59)  list.add(Item.ingotIron.itemID); else if (w >= 90 && w <= 95)  list.add(Item.emerald.itemID); else if (w >= 4 && w <= 10)  list.add(Block.obsidian.blockID); else if (w > 96)  list.add(Item.diamond.itemID); else if (w >= 30 && w <= 49)  list.add(Item.coal.itemID); return list; }

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if he overrides getDropBlocked he will add possible drops. I think he always wants to drop 2 blocks. So he has to override also either Block.dropBlockAsItemWithChance or Block.dropBlockAsItem or both. That's what my limited understanding makes me believe

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

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