Posted April 30, 20196 yr Hi, I am making a mod which requires players to put in an item in a GUI. The GUI then checks the item name and the player's name to do stuff (this stuff is working). However, I have no way of communicating the player's name from the server to the client, although I have the item's name on the client side. Plus, there is a timer on the GUI and, when the item is deposited, counts down from 10 to 0 (when it reaches 0, the item disappears). However, if I put in an item in this table and the countdown begins, another player can access the table at the same time and he will see the item I have put in as well as the countdown (although the countdown will start at 10 no matter what and the item will disappear when my countdown reaches 0). I don't know what to do. Please help! TileEntity class: public class TileEntityObjectiveTable extends TileEntity implements ICapabilityProvider, ITickable { protected ItemStackHandler handler= new ItemStackHandler(1); private String customName; private int time = 0; private int totalTime=200; private String name = "test"; public ItemStack[] valid_items = { new ItemStack(ModItems.ALLOY), new ItemStack(ModItems.MOLTEN_COPPER), new ItemStack(ModItems.MOLTEN_DIAMOND), new ItemStack(ModItems.MOLTEN_EMERALD), new ItemStack(ModItems.MOLTEN_GOLD), new ItemStack(ModItems.MOLTEN_IRON), new ItemStack(ModItems.MOLTEN_PLATINUM), new ItemStack(ModItems.MOLTEN_SODIUM), new ItemStack(ModItems.OBJECTIVE_SKIP), new ItemStack(ModItems.SALT), new ItemStack(ModItems.SALTY_WATER), new ItemStack(ModItems.STRONG_ACID), new ItemStack(ModItems.STRONG_BASE), new ItemStack(ModItems.WEAK_ACID), new ItemStack(ModItems.WEAK_BASE) }; public boolean isItemValid(ItemStack stack) { for (ItemStack valid : this.valid_items) { if (valid.isItemEqualIgnoreDurability(stack)) { return true; } } return false; } @Override public boolean hasCapability(Capability<?> capability, EnumFacing facing) { if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return true; return super.hasCapability(capability, facing); } @Override public <T> T getCapability(Capability<T> capability, EnumFacing facing) { if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return (T) this.handler; return super.getCapability(capability, facing); } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); if(this.hasCustomName()) compound.setString("CustomName", this.customName); return compound; } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); this.handler.deserializeNBT(compound.getCompoundTag("Inventory")); this.time=compound.getInteger("time"); this.name=compound.getString("Name"); if(compound.hasKey("CustomName", 8)) this.setCustomName(compound.getString("CustomName")); } @Override public SPacketUpdateTileEntity getUpdatePacket(){ NBTTagCompound compound = new NBTTagCompound(); compound.setTag("Inventory", this.handler.serializeNBT()); compound.setInteger("Time", (short)this.time); compound.setString("Name", this.name); return new SPacketUpdateTileEntity(getPos(), 1, compound); } @Override public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt){ NBTTagCompound compound = pkt.getNbtCompound(); this.handler.deserializeNBT(compound.getCompoundTag("Inventory")); this.time=compound.getInteger("time"); this.name=compound.getString("Name"); } public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newSate) { return (oldState.getBlock() != newSate.getBlock()); } public boolean isRunning(){ return this.handler.getStackInSlot(0) != ItemStack.EMPTY; } private IBlockState getState() { return world.getBlockState(pos); } @Override public ITextComponent getDisplayName() { return this.hasCustomName() ? new TextComponentString(this.customName) : new TextComponentTranslation("Objective Table"); } public boolean hasCustomName() { return this.customName != null && !this.customName.isEmpty(); } public void setCustomName(String customName) { this.customName = customName; } public boolean isUsableByPlayer(EntityPlayer playerIn) { return this.world.getTileEntity(this.pos) != this ? false : playerIn.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D; } @Override public void update() { if(isItemValid(this.handler.getStackInSlot(0))) { System.out.println(this.handler.getStackInSlot(0).toString()); time++; if(time == totalTime) { check(name, handler.getStackInSlot(0).toString()); System.out.println(handler.getStackInSlot(0).toString()); System.out.println(name.toString()); handler.setStackInSlot(0, ItemStack.EMPTY); time=0; } } else { time=0; } } public void check(String name, String item) { if(!world.isRemote) { Gamemode.checkObjective(name, item); } } public int getField(int i) { switch (i) { case 1: return this.time; default : return 0; } } public void setField(int i, int j) { switch (i) { case 1: this.time=j; break; default : return ; } } public void setName(String name) { this.name = name; } public String getName() { return name; } } GUI class: public class GuiObjectiveTable extends GuiContainer{ private static final ResourceLocation TEXTURES = new ResourceLocation (Reference.MOD_ID + ":textures/gui/objective_table.png"); private final EntityPlayer player; private final TileEntityObjectiveTable tileentity; private int time = 0; private int totalTime = 200; private String name; private GuiButton button; public GuiObjectiveTable(EntityPlayer player, TileEntityObjectiveTable tileentity) { super (new ContainerObjectiveTable(player, tileentity)); this.player = player; this.tileentity = tileentity; tileentity.setName(player.getName()); } @Override public void initGui() { super.initGui(); } @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { String tileName = this.tileentity.getDisplayName().getUnformattedText(); this.fontRenderer.drawString(tileName, (this.xSize / 2 - this.fontRenderer.getStringWidth(tileName) / 2 ) + 3, 8, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GlStateManager.color(1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(TEXTURES); this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize); if (this.tileentity.getField(1)!=0) { int k = this.getTime(); if(k<=5) { tileentity.setName(this.player.getDisplayNameString()); } this.fontRenderer.drawString(this.tileentity.getName(), this.getGuiLeft() + 122, this.getGuiTop() +71 + 2, 4210752); String v = "" + (10-k/20); this.buttonList.clear(); buttonList.add(button = new GuiButton(0, this.guiLeft + 8, this.guiTop + 30 + 5,45, 20, v)); } else { this.buttonList.clear(); String v = "" + 0; buttonList.add(button = new GuiButton(0, this.guiLeft + 8, this.guiTop + 30 + 5,45, 20, v)); } } private int getTime() { return this.tileentity.getField(1); } public boolean isItemValid(ItemStack stack) { for (ItemStack valid : this.valid_items) { if (valid.isItemEqualIgnoreDurability(stack)) { return true; } } return false; } public ItemStack[] valid_items = { new ItemStack(ModItems.CALCIUM), new ItemStack(ModItems.COPPER), new ItemStack(ModItems.PLATINUM), new ItemStack(ModItems.SODIUM), new ItemStack(ModItems.MOLTEN_CALCIUM), new ItemStack(ModItems.CHLORINE), new ItemStack(ModItems.OBJECTIVE_SKIP) }; } Thank you!
April 30, 20196 yr Use packets. Create a custom packet with the necessary information and send it to the server when the player does something in the GUI. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.