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1.12.2 Spawn entity with a ImputEvent


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23 minutes ago, diesieben07 said:

You need to understand the concept of server and client. There is no way to "get" the server world on the client, the server might be running in a data center on the other side of the world.

You need to send a packet, informing a server that the button has been pressed. However be careful to guard against malicious clients, only allow the packet on the server (!!!), if the player is actually allowed to perform the action.

Yes I know the concepts but I´m questioning if that is possible, with your answer I supose that isn´t posible

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Key press -> Sends packet to server containing where to spawn the entity -> Server receives the packet -> Server spawns entity based on the data in the packet.

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