Posted May 6, 20196 yr I'd like to get the current trades available to the current player from a villager to conditionally render some accessories, based on whether or not they are for sale. However, in the method doRenderLayer of my LayerRenderer, using MerchantRecipeList currentPlayerRecipeList = entitylivingbaseIn.getRecipes(Minecraft.getMinecraft().player); always results in getToolUses() being 0 for every available item, and so isRecipeDisabled() always being false, even if in the trading gui the recipe is disabled. Clearly I am not getting the list correctly, but I've had a look at the gui rendering (which clearly is getting the correct list as recipes do become disabled), and it seems to use the same method, and clearly both are taking place on the client. What am I doing wrong? Edited May 6, 20196 yr by huaum code display improvements
May 6, 20196 yr When the villager GUI is open minecraft sends an additional packet to the client that populates the recipe list. See EntityPlayerMP#displayVillagerTradeGui
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.