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Posted

@Override
    public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
        if(ID == reference.GUI_FORGEBENCH) {
        forgebenchcontainer con = new forgebenchcontainer(player.inventory, new forgebenchinventory());
        return con;
        }
        return null;
    }

    @Override
    public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
        if(ID == reference.GUI_FORGEBENCH) {
            forgebenchgui gui = new forgebenchgui(player.inventory, new forgebenchinventory());
            return gui;
        }
        return null;
    }

 

this is my guihandler now but it crashes when i open the gui :C i dont uses tileentitys because i think i dont need them because i dont want my block starage anything

Posted
6 hours ago, Schleim_time said:

solved it formyself the inventory had to less slots

How many slots do you have? I doubt the problem is the number of slots.

Also post your crash.

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