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Posted

Hello, I maded a custom cauldron extending the block to BlockCauldron and setting the water level with blockstate like in vanilla. The problem is that other mods' buckets cannot put the water in it beacuse it has to be a tank block. My questions are: How can I do that? Do I need a TileEntity? If yes  should I use blockstate levels? Thanks for reading.

I think you need to have a TileEntity and use IFluidHandler.

If the amount of fluid changes you can instruct the TileEntity to change the blockstate of the cauldron.

6 minutes ago, nov4e said:

What is that?

A capability for handling fluid.

It is like the IItemHandler equivalent for fluid.

 

Read the wiki page on capabilities for more explanation (can't get on readthedocs.io for some reason, thus I linked the GitHub wiki).

Edited by DavidM

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Do I have to implement other classes in the tile entity class for store data?

  • Author

Well, now I'm working on a IFluidTankProperties but how can i return that it only can take water in canFillFluidType and canDrainFluidType???

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