Posted May 16, 20196 yr Hello, I maded a custom cauldron extending the block to BlockCauldron and setting the water level with blockstate like in vanilla. The problem is that other mods' buckets cannot put the water in it beacuse it has to be a tank block. My questions are: How can I do that? Do I need a TileEntity? If yes should I use blockstate levels? Thanks for reading.
May 17, 20196 yr I think you need to have a TileEntity and use IFluidHandler. If the amount of fluid changes you can instruct the TileEntity to change the blockstate of the cauldron.
May 17, 20196 yr 6 minutes ago, nov4e said: What is that? A capability for handling fluid. It is like the IItemHandler equivalent for fluid. Read the wiki page on capabilities for more explanation (can't get on readthedocs.io for some reason, thus I linked the GitHub wiki). Edited May 17, 20196 yr by DavidM Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
May 17, 20196 yr Author Do I have to implement other classes in the tile entity class for store data?
May 17, 20196 yr Author Well, now I'm working on a IFluidTankProperties but how can i return that it only can take water in canFillFluidType and canDrainFluidType???
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