nov4e Posted May 16, 2019 Posted May 16, 2019 Hello, I maded a custom cauldron extending the block to BlockCauldron and setting the water level with blockstate like in vanilla. The problem is that other mods' buckets cannot put the water in it beacuse it has to be a tank block. My questions are: How can I do that? Do I need a TileEntity? If yes should I use blockstate levels? Thanks for reading. Quote
SaltStation Posted May 17, 2019 Posted May 17, 2019 I think you need to have a TileEntity and use IFluidHandler. If the amount of fluid changes you can instruct the TileEntity to change the blockstate of the cauldron. Quote
nov4e Posted May 17, 2019 Author Posted May 17, 2019 On 5/17/2019 at 10:55 AM, SaltStation said: IFluidHandler Expand What is that? Quote
DavidM Posted May 17, 2019 Posted May 17, 2019 (edited) On 5/17/2019 at 1:01 PM, nov4e said: What is that? Expand A capability for handling fluid. It is like the IItemHandler equivalent for fluid. Read the wiki page on capabilities for more explanation (can't get on readthedocs.io for some reason, thus I linked the GitHub wiki). Edited May 17, 2019 by DavidM Quote Some tips: Reveal hidden contents Modder Support: Reveal hidden contents 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere Expand 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Expand Support & Bug Reports: Reveal hidden contents 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
nov4e Posted May 17, 2019 Author Posted May 17, 2019 Do I have to implement other classes in the tile entity class for store data? Quote
nov4e Posted May 17, 2019 Author Posted May 17, 2019 Well, now I'm working on a IFluidTankProperties but how can i return that it only can take water in canFillFluidType and canDrainFluidType??? Quote
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