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Posted

I'm upgrading my mod from 1.12.2 to 1.13.2 and the block highlighting (WorldRenderer.drawSelectionBoundingBox(box, red, green, blue, alpha);) produces a miniature set of block images in a cluster rather than highlighting the blocks themselves as in DrawBlockHighlightEvent. Does anyone know how the new WorlRenderer/Bufferbuilder parameters need to be set? Thanks.

Posted

Post your code.

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Posted
12 hours ago, OldManMorris said:

I'm upgrading my mod from 1.12.2 to 1.13.2 and the block highlighting (WorldRenderer.drawSelectionBoundingBox(box, red, green, blue, alpha);) produces a miniature set of block images in a cluster rather than highlighting the blocks themselves as in DrawBlockHighlightEvent. Does anyone know how the new WorlRenderer/Bufferbuilder parameters need to be set? Thanks.

    AxisAlignedBB box = new AxisAlignedBB(pos).expand(1, 1, 1);

        red = ((color >> 16) & 0xff);
        green =((color >> 8) & 0xff) / 255f;
        blue = ((color) & 0xff) / 255f;
        alpha = 1.0f;
        
        GlStateManager.pushMatrix();
        GlStateManager.disableTexture2D();
        GlStateManager.disableDepthTest();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
        
        WorldRenderer.drawSelectionBoundingBox(box, red, green, blue, alpha);
        
        GlStateManager.enableDepthTest();
        GlStateManager.disableBlend();
        GlStateManager.enableTexture2D();
        GlStateManager.popMatrix();

Posted (edited)

Post your entire code & don’t just copy paste it. Show where the code is being called from etc. A link to a GitHub repository is preferred, but a Gist will usually also work

Edited by Cadiboo

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Posted

I’m not able to reproduce this, please post a video of the issue

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

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Posted

If it works for you, then the issue is probably in my configuration somehow. Still can't get it to work but I'm setting it aside for now till I can find 1.13/1.14 example that works. It works fine in my 1.12.2 version.

Again, thanks for your time and help.

Posted

I found the solution inside WorldRenderer. Here's my slightly modified version:

 

BlockPos blockpos = pos;
        IBlockState iblockstate = this.world.getBlockState(blockpos);
        red = ((color >> 16) & 0xff);
        green = ((color >> 8) & 0xff) / 255f;
        blue = ((color) & 0xff) / 255f;
        alpha = 1.0f;
        
        GlStateManager.pushMatrix();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
        GlStateManager.disableDepthTest();        
        GlStateManager.lineWidth(3.0F);
        GlStateManager.disableTexture2D();
        GlStateManager.depthMask(false);
        GlStateManager.matrixMode(5889);
        GlStateManager.scalef(1.0F, 1.0F, 0.999F);
        double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
        double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
        double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
        WorldRenderer.drawShape(iblockstate.getShape(this.world, blockpos), (double) blockpos.getX() - d0 - 1,
                (double) blockpos.getY() - d1, (double) blockpos.getZ() - d2, red, green, blue, 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.matrixMode(5888);
        GlStateManager.depthMask(true);
        GlStateManager.enableDepthTest();
        GlStateManager.enableTexture2D();
        GlStateManager.disableBlend();

Posted

Pls use the code block tags

About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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