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[1.12.2] armortick and playerdeath event on server


Cris16228

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Hello, a couple of days ago I've tried to upload my mod on my server to play with friends but after some seconds using it I saw a lot of spam in console.

 

I don't know why but only with this armor I have problems, for example, the glowstone ones has the same check (and potion giver but checks glowstone armor) and it works without crash or console spam.

 

P.s. Help me with code inside spoilers because it adds these white lines random

 

Spoiler
 
 
 
Spoiler

@Override
	public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack) {
		if (player.inventory.armorItemInSlot(0).isEmpty() && player.inventory.armorItemInSlot(1).isEmpty()
				&& player.inventory.armorItemInSlot(2).isEmpty() && player.inventory.armorItemInSlot(3).isEmpty()) {
			return;
		}
		if (player.inventory.armorItemInSlot(0).getItem() == InitItems.REDSTONE_BOOTS
				&& player.inventory.armorItemInSlot(1).getItem() == InitItems.REDSTONE_LEGGINGS
				&& player.inventory.armorItemInSlot(2).getItem() == InitItems.REDSTONE_CHESTPLATE
				&& player.inventory.armorItemInSlot(3).getItem() == InitItems.REDSTONE_HELMET) {
			if (!player.isPotionActive(Potion.getPotionById(1))) {
				player.addPotionEffect(new PotionEffect(Potion.getPotionById(1), Config.redstonearmorduration * 20,
						Config.redstonearmorlevel, false, false));
			}
		}
	}

 

Log:

Spoiler
 
 
 
Spoiler

[20:19:41] [Server thread/WARN] [net.minecraft.network.NetworkSystem]: Failed to handle packet for /**.**.**.**:*****
net.minecraft.util.ReportedException: Ticking player
	at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:459) ~[oq.class:?]
	at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:173) ~[pa.class:?]
	at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:209) ~[NetworkDispatcher$1.class:?]
	at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:285) ~[gw.class:?]
	at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180) [oz.class:?]
	at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:790) [MinecraftServer.class:?]
	at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:397) [nz.class:?]
	at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) [MinecraftServer.class:?]
	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) [MinecraftServer.class:?]
	at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212]
Caused by: java.lang.NoSuchMethodError: net.minecraft.entity.player.InventoryPlayer.func_70440_f(I)Lnet/minecraft/item/ItemStack;
	at com.capitancold.myarmorplus.items.armor.redstone_armor.RedstoneHelmet.onArmorTick(RedstoneHelmet.java:55) ~[RedstoneHelmet.class:?]
	at net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:371) ~[aec.class:?]
	at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:511) ~[aed.class:?]
	at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2179) ~[vp.class:?]
	at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:234) ~[aed.class:?]
	at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:382) ~[oq.class:?]
	... 9 more
[20:19:41] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: ************ lost connection: Internal server error

 

The second one is when I use the revival potion (added by me).

 

Spoiler
 
 
 
Spoiler

@SubscribeEvent
	public static void onDeath(LivingDeathEvent event) {
		if (event.getEntityLiving() instanceof EntityPlayer) {
			EntityPlayer player = (EntityPlayer) event.getEntity();
			boolean isActive = false;
			boolean damageArmor = false;
			int min = Config.revivaldamagemin;
			int max = Config.revivaldamagemax;
			int randomDamage = random.nextInt(max - min + 1) + min;
			if (player.isPotionActive(InitPotions.REVIVAL_EFFECT))
				isActive = true;
			if (Config.revivaldamagearmor == true)
				damageArmor = true;

			if (isActive) {
				event.setCanceled(true);
				player.setHealth(0.5F);
				player.addPotionEffect(
						new PotionEffect(Potion.getPotionById(10), Config.potionduration * 20, Config.potionlevel));
			}
			if (damageArmor) { //From here the error.
				if (player.inventory.armorItemInSlot(0).getItem() == InitItems.ULTIMATE_BOOTS
						&& player.inventory.armorItemInSlot(1).getItem() == InitItems.ULTIMATE_LEGGINGS
						&& player.inventory.armorItemInSlot(2).getItem() == InitItems.ULTIMATE_CHESTPLATE
						&& player.inventory.armorItemInSlot(3).getItem() == InitItems.ULTIMATE_HELMET) {
					player.inventory.armorItemInSlot(0).damageItem(randomDamage, player);
					player.inventory.armorItemInSlot(1).damageItem(randomDamage, player);
					player.inventory.armorItemInSlot(2).damageItem(randomDamage, player);
					player.inventory.armorItemInSlot(3).damageItem(randomDamage, player);
				}
			}
		}
	}

 

Spoiler
 
 
 
Spoiler

@SubscribeEvent
	@Mod.EventHandler
	public void onPlayerDie(LivingDeathEvent event) {
		if (event.getEntityLiving() instanceof EntityPlayer) {
			EntityPlayer player = (EntityPlayer) event.getEntityLiving();
			ItemStack ring = BaublesApi.getBaublesHandler(player).getStackInSlot(RING);
			ItemStack ring2 = BaublesApi.getBaublesHandler(player).getStackInSlot(RING_DOWN);
			Random r = new Random();
			if (!ring.isEmpty() && ring.getItem() instanceof RingOfUndying) {
				event.setCanceled(true);
				player.setHealth(0.5F);
				player.addPotionEffect(new PotionEffect(Potion.getPotionById(10), 20 * 10, 1));
				if (r.nextInt(100) >= 5) {
					ring.damageItem(1, player);
				}
			}
			if (!ring2.isEmpty() && ring2.getItem() instanceof RingOfUndying) {
				event.setCanceled(true);
				player.setHealth(0.5F);
				player.addPotionEffect(new PotionEffect(Potion.getPotionById(10), 20 * 10, 1));
				if (r.nextInt(100) >= 5) {
					ring2.damageItem(1, player);
				}
			}
		}
	}

 

 
 
 
Spoiler
 
 
 
Spoiler

20:39:11] [Server thread/ERROR] [FML]: Exception caught during firing event net.minecraftforge.event.entity.living.LivingDeathEvent@3eddbdf0:
java.lang.NoSuchMethodError: net.minecraft.entity.player.InventoryPlayer.func_70440_f(I)Lnet/minecraft/item/ItemStack;
	at com.capitancold.myarmorplus.potions.revival.EventHandler.onDeath(EventHandler.java:41) ~[EventHandler.class:?]
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_10_EventHandler_onDeath_LivingDeathEvent.invoke(.dynamic) ~[?:?]
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?]
	at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) [EventBus.class:?]
	at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:609) [ForgeHooks.class:?]
	at net.minecraft.entity.player.EntityPlayerMP.func_70645_a(EntityPlayerMP.java:474) [oq.class:?]
	at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:1023) [vp.class:?]
	at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1038) [aed.class:?]
	at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:645) [oq.class:?]
	at net.minecraft.entity.EntityLivingBase.func_174812_G(EntityLivingBase.java:159) [vp.class:?]
	at net.minecraft.command.CommandKill.func_184881_a(SourceFile:35) [cp.class:?]
	at net.minecraft.command.CommandHandler.func_175786_a(CommandHandler.java:119) [bj.class:?]
	at net.minecraft.command.CommandHandler.func_71556_a(CommandHandler.java:91) [bj.class:?]
	at net.minecraft.network.NetHandlerPlayServer.func_147361_d(NetHandlerPlayServer.java:960) [pa.class:?]
	at net.minecraft.network.NetHandlerPlayServer.func_147354_a(NetHandlerPlayServer.java:939) [pa.class:?]
	at net.minecraft.network.play.client.CPacketChatMessage.func_148833_a(SourceFile:37) [la.class:?]
	at net.minecraft.network.play.client.CPacketChatMessage.func_148833_a(SourceFile:9) [la.class:?]
	at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) [hv$1.class:?]
	at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_212]
	at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_212]
	at net.minecraft.util.Util.func_181617_a(SourceFile:46) [h.class:?]
	at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:723) [MinecraftServer.class:?]
	at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:397) [nz.class:?]
	at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) [MinecraftServer.class:?]
	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) [MinecraftServer.class:?]
	at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212]
[20:39:11] [Server thread/ERROR] [FML]: Index: 1 Listeners:
[20:39:11] [Server thread/ERROR] [FML]: 0: NORMAL
[20:39:11] [Server thread/ERROR] [FML]: 1: ASM: class com.capitancold.myarmorplus.potions.revival.EventHandler onDeath(Lnet/minecraftforge/event/entity/living/LivingDeathEvent;)V
[20:39:11] [Server thread/ERROR] [FML]: 2: ASM: com.capitancold.myarmorplus.items.items.rings.events.Events@6e48361b onPlayerDie(Lnet/minecraftforge/event/entity/living/LivingDeathEvent;)V
[20:39:11] [Server thread/WARN] [net.minecraft.command.CommandHandler]: Couldn't process command: kill
java.lang.NoSuchMethodError: net.minecraft.entity.player.InventoryPlayer.func_70440_f(I)Lnet/minecraft/item/ItemStack;
	at com.capitancold.myarmorplus.potions.revival.EventHandler.onDeath(EventHandler.java:41) ~[EventHandler.class:?]
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_10_EventHandler_onDeath_LivingDeathEvent.invoke(.dynamic) ~[?:?]
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?]
	at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) ~[EventBus.class:?]
	at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:609) ~[ForgeHooks.class:?]
	at net.minecraft.entity.player.EntityPlayerMP.func_70645_a(EntityPlayerMP.java:474) ~[oq.class:?]
	at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:1023) ~[vp.class:?]
	at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1038) ~[aed.class:?]
	at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:645) ~[oq.class:?]
	at net.minecraft.entity.EntityLivingBase.func_174812_G(EntityLivingBase.java:159) ~[vp.class:?]
	at net.minecraft.command.CommandKill.func_184881_a(SourceFile:35) ~[cp.class:?]
	at net.minecraft.command.CommandHandler.func_175786_a(CommandHandler.java:119) [bj.class:?]
	at net.minecraft.command.CommandHandler.func_71556_a(CommandHandler.java:91) [bj.class:?]
	at net.minecraft.network.NetHandlerPlayServer.func_147361_d(NetHandlerPlayServer.java:960) [pa.class:?]
	at net.minecraft.network.NetHandlerPlayServer.func_147354_a(NetHandlerPlayServer.java:939) [pa.class:?]
	at net.minecraft.network.play.client.CPacketChatMessage.func_148833_a(SourceFile:37) [la.class:?]
	at net.minecraft.network.play.client.CPacketChatMessage.func_148833_a(SourceFile:9) [la.class:?]
	at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) [hv$1.class:?]
	at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_212]
	at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_212]
	at net.minecraft.util.Util.func_181617_a(SourceFile:46) [h.class:?]
	at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:723) [MinecraftServer.class:?]
	at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:397) [nz.class:?]
	at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) [MinecraftServer.class:?]
	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) [MinecraftServer.class:?]
	at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212]

 

 

The last one (optional because probably I remove the armor) is this:

This is my InitItems

if (Config.enablelapisarmor) {
			LAPIS_HELMET = new LapisHelmet("lapis_helmet", LAPIS_ARMOR, 1, EntityEquipmentSlot.HEAD);
			LAPIS_CHESTPLATE = new LapisChestplate("lapis_chestplate", LAPIS_ARMOR, 1, EntityEquipmentSlot.CHEST);
			LAPIS_LEGGINGS = new LapisLeggings("lapis_leggings", LAPIS_ARMOR, 2, EntityEquipmentSlot.LEGS);
			LAPIS_BOOTS = new LapisBoots("lapis_boots", LAPIS_ARMOR, 1, EntityEquipmentSlot.FEET);
		}

This is the log (I use json recipes)

[20:14:13] [Server thread/ERROR] [FML]: Parsing error loading recipe myarmorplus:lapis_leggings
com.google.gson.JsonSyntaxException: Unknown item 'myarmorplus:lapis_leggings'
	at net.minecraftforge.common.crafting.CraftingHelper.getItemStack(CraftingHelper.java:213) ~[CraftingHelper.class:?]
	at net.minecraftforge.common.crafting.CraftingHelper.lambda$init$14(CraftingHelper.java:517) ~[CraftingHelper.class:?]
	at net.minecraftforge.common.crafting.CraftingHelper.getRecipe(CraftingHelper.java:410) ~[CraftingHelper.class:?]
	at net.minecraftforge.common.crafting.CraftingHelper.lambda$loadRecipes$22(CraftingHelper.java:706) ~[CraftingHelper.class:?]
	at net.minecraftforge.common.crafting.CraftingHelper.findFiles(CraftingHelper.java:816) ~[CraftingHelper.class:?]
	at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:671) ~[CraftingHelper.class:?]
	at java.util.ArrayList.forEach(ArrayList.java:1257) [?:1.8.0_212]
	at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:621) [CraftingHelper.class:?]
	at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:742) [Loader.class:?]
	at net.minecraftforge.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:108) [FMLServerHandler.class:?]
	at net.minecraftforge.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:338) [FMLCommonHandler.class:?]
	at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:219) [nz.class:?]
	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) [MinecraftServer.class:?]
	at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212]

 

Edited by Cris16228
mess with spoilers
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2 minutes ago, diesieben07 said:
  • InventoryPlayer#armorItemInSlot is annotated with @SideOnly(Side.CLIENT). This means it only exists on the physical client and cannot be used on a server (see the documentation for Sides for more information). Use EntityLivingBase#getItemStackFromSlot instead.

But why only this armor has problems? I'll add the client side. Thanks

 
 
 
2 minutes ago, diesieben07 said:
  • Do not register items conditionally. All items (and blocks and other registry entries) must always be registered.

How to disable them with a boolean like I did then?

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1 minute ago, diesieben07 said:

I don't know what you did, but there are some hidden very big elements in your post that somehow cover up the site... 

Nice question... I just do: Insert spoiler > Insert code > I add the code and Its all okay, I submit the reply I see blank elements

 

 
 
 
2 minutes ago, diesieben07 said:

You don't. You can hide items from creative tabs and disable their recipes. Do not remove items.

Nice, I need to find a way to disable recipes.

 

 
 
 
2 minutes ago, diesieben07 said:

I don't know what you mean by this. The method you are using is always client-only. It is not dependent on the type of armor.

I saw that my "onArmorTick" for redstone armor had only the override without the ClientSide.

 

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    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
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