Posted May 27, 20196 yr @SubscribeEvent public void onTick(TickEvent.PlayerTickEvent event) { if (event.phase != TickEvent.Phase.START) return; // see EntityPlayer.onUpdate if (event.player instanceof EntityPlayerSP) { final EntityPlayerSP player = (EntityPlayerSP) event.player; if (player.world.getCollidingBoundingBoxes(player, player.getEntityBoundingBox().addCoord(player.motionX, player.motionY, player.motionZ)).isEmpty()) { player.jump(); } } } I wanted to be able to extend the functionality of AutoJump, by adding a feature which would make the player jump if they reached the end of a block. I was given this code by someone on discord, and while I've got a vague understanding of how it works, it does not fully operate right. Pretty consistently, it will burn in lava if I try to use it when there is a lava below the player and when it attempts to jump, which is definitely not wanted. How can I implement something like that? Edited May 27, 20196 yr by Frontear I am a human and this action was performed manually. Please contact Frontear if you have any questions or concerns.
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