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runClient task with dedicated graphics chip


Yamahari

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Hi, I am working on a mod and I frequently have to start the game through the build in runClient gradle task. The issue is, the game starts with my on-board graphics card and it takes forever to load. I also have this issue with normal MC but there I can right click on the .exe and select the graphics card I wanna use. Changing the card used by default has 0 influence and it still uses the on-board one ( yay ). Someone had a similiar issue and can help with this?  

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  • 2 weeks later...

Don't use runClient, use the run/launch config from your IDE

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