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Its not hard as you think.

 

(I make the rightclick version. Its easier)

 

 

public class ItemCharge extends Item

{

 

    //Now the Constructure with maxDamage

    public ItemCharge(int id, int maxDamage)

    {

          super(id);

          setMaxDamage(maxdamage);

    }

 

    //Now the charging and discharging part!

 

    public ItemStack onItemRightClick(ItemStack par1, World par2, EntityPlayer par3)

    {

          if(!par3.isSneaking() && par1.getItemDamage() < par1.getMaxDamage())

          {

              par1.damageItem(1, par3);

          }

          else

          {

              par1.damageItem(-1, par3);

          }

    }

}

 

now you have your chargeable version of an item.

I hope it does help you.

I have one more hint for you!

Get Yourself opensource minecraft mods

Be creative.

And Learn Java!

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