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[1.12.2] Can't figure out how to get playSound to play in multiplayer


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Posted (edited)

Hello, I've been trying all different approaches to try to get playSound to work in multiplayer. It does play in singleplayer. Anyone know what I am doing wrong?

 

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package com.papavinny.swordfight;

import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.SoundCategory;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent.ClientTickEvent;

@EventBusSubscriber
public class Dodge{
    
    private static int dodgeLength = 0;
    private static int invulnerablityPeriod = 10;
    private static boolean wasHolding = false;
    private static EntityPlayer entity;

     @SubscribeEvent
        public static void Dodges(ClientTickEvent event) {
        entity = Minecraft.getMinecraft().player; // <---- could be the problem?
         
         if(Minecraft.getMinecraft().inGameHasFocus && GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindSprint)) 
         {
            if(         //Dodge back.
                     GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindBack)
                    && !GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindForward)
                    && !GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindRight)
                    && !GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindLeft)
                    && dodgeLength==0
                    && !wasHolding
              )
            {
                Stamina.staminaDeplete(3);
                dodgeLength = 30;
                playWoosh();

            }
         
            if(        //TODO: Dodge right. 
                     !GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindBack)
                    && !GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindForward)
                    && GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindRight)
                    && !GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindLeft)
                    && dodgeLength==0
                    && !wasHolding
              )
            {
                Stamina.staminaDeplete(3);

            }
            
            if(         //TODO: Dodge left.
                     !GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindBack)
                    && !GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindForward)
                    && !GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindRight)
                    && GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindLeft)
                    && dodgeLength==0
                    && !wasHolding
              )
            
          {
            Stamina.staminaDeplete(3);
    
          }
         }
            
            if(Minecraft.getMinecraft().inGameHasFocus && GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindSprint))
            {
                wasHolding = true;
            }else wasHolding = false;
            
            if(dodgeLength > 0) {
                
                dodgeLength--;
            }

     } 
     
     public static void playWoosh()
     {

            entity.world.playSound(entity,entity.getPosition().getX(), entity.getPosition().getY(), entity.getPosition().getZ(),
                    SoundEvents.ENTITY_PLAYER_ATTACK_SWEEP, SoundCategory.MASTER, 10.0f, 1.0f);
     }
     
    
}

 

The playSound is in playWoosh, I'm thinking the value of the variable "entity" is causing the problem.

Edited by PapaVinny
Posted
 
 
 
2 minutes ago, diesieben07 said:

 

What even? Why?

 


LOL im dying. I'm new to modding, and somewhat to java. I did that because if I make EntityPlayer = (the player) a field, the game would crash unless the declaration was in the TickEvent I encased what's within the ClientTickEvent in if(event.phase ==Phase.START). When I type KeyBinding.(Anything) I don't get the option for isKeyDown. Guessing it has something to do with that # but even when I type that it's a syntax error, same with the Tickevent#Phase, never seen that before

 


 

Posted (edited)

gotya, is that why the sound is not playing on the server btw? cuz my class isn't instantiated or am I supposed to send playSound to the server ie packets. Think I'm "Reaching across logical sides" from what I read in the forge docs

Edited by PapaVinny

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