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Posted (edited)

I am currently experiencing a bizarre and annoying bug where after connecting say one server, I no longer can reconnect to another dedicated multiplayer server without closing and reopening the client. I am wondering if anyone else is or has experienced this bizarre behavior and what I can do to resolve this. Right now, I have disabled everything that I have personally modified with the client, but nothing has changed, perhaps I accidentally removed something vital from the main class? I am new to forge development, therefore I may be missing something vital. 

Also there are no errors, simply while attempting to create a new vanilla connection there is no further response until finally I get a connection timed out; this happens to all the six public servers I have tried after having connected first to my test server. 

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Edited by geekles
Posted

There is almost nothing to show. This is my sever log covering the time period of my connection attempt

03.06 11:55:28 [Server] INFO CONSOLE issued server command: /list 
03.06 11:55:40 [Disconnect] User com.mojang.authlib.GameProfile@1b2f84c[id=<null>,name=geekaz,properties={},legacy=false] (/--my ip--:63043) has disconnected, reason: Disconnected

Then the clientside log covering the time I was attempting to connect but simply timed out after some time. 

[11:55:08.022] [Client thread/INFO] [minecraft/GuiConnecting]: Connecting to --private server ip--, 25566
[11:55:08.085] [Netty Client IO #15/DEBUG] [ne.mi.fm.ne.FMLHandshakeHandler/FMLHANDSHAKE]: Starting new vanilla network connection.

 

I also can guarantee that the issue is not from a poor connectivity issue, i.e. a hiccup with my internet, but because I have tried with my alternate (main) account to connect to the same servers I usually have trouble with joining as I am testing in attempting to join other server, there are no issues at all. Also this issue is quite random since at times I can join a server and at times not, but it occurs way too frequently for it to be a normal thing. A majority of the time, I feel I can join my personal (locally hosted) server, but at times I too have issues just like the rest of the other servers. 

Posted

Server Log

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Client Log

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Posted (edited)

There isn't much to explain here since as the broad name somewhat implies ("ExperimentalMod"), the purpose of my mod is to simply try a bunch of different things with the client and try to get a thorough understanding of the client itself. I have spent basically all of my mc-related projects developing server-sided plugins with Spigot. Because I deal a lot with packets, it is important for me to understand how the client manages these packets since I have seen only one side of what occurs after the server has received said packets from the client. I also hope that the knowledge gained from this obfuscated project of mine will allow me to develop mods for myself that are utility based. Nothing in particular yet in mind, however I want all the modifications I make towards the client still compatible with vanilla servers since these are the sorts of servers I go on regularly. I personally do not like playing alone in singleplayer and I do not like playing on modded servers simply since it's a server intended for a small group of players, I prefer playing on servers with a much larger population and not restricted to necessarily a few friends. The "test" server I keep referring to about is the server I use to develop my plugins which can be handy for when I am testing certain features of the client and seeing the result on server's end of things. 

Edited by geekles

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